Klaus began trying my patience a bit less than halfway in. In fact, at one stage, this mysterious amnesiac clone of a clone of a clone rebelled against my commands. I'm not used to this. I'm familiar with controller frustrations, missed button presses, poor timing, and a bevy of other problems that can plague a gaming experience, but I'm not used to a character willfully disregarding my instructions. That threw me. Those levels, like the rest of the game, still relied on precision platforming, but the inputs were all messed up. It was obnoxious and abrasive, but also the point.