30°

"More inclusive development is better for everybody" - Sledgehammer

Sledgehammer Games co-founder and studio head Michael Condrey on creating more diverse teams.

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gamesindustry.biz
100°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr10h ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo4h ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac3h ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

Vits4h ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Themba761h ago

Best controller I’ve ever used I even like more than my dual sense edge

70°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

YourMommySpoils3h ago

"Shift Up Rewarded the Dev Team After Stellar Blade 3" Yes please

80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy011d 11h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK15h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.