280°

Learn about PlayStation VR, direct from Sony's Richard Marks

In his speech from Unity's Vision AR/VR Summit, Sony's Magic Lab man provides an overview of development for the upcoming platform and showcases Sony's internally developed VR experiences.

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gamasutra.com
3412d ago
kotaku773412d ago (Edited 3412d ago )

Super cool video. This is news! It reminds me of Mark Cerny the first time he talked about the PS4
You can tell a lot of people at Sony are REALLY excited with VR.

stuna13412d ago

You've got to respect Dr. Marks, he's been at the forefront of some ground breaking technologies when it comes to Sony. With him onboard with PSVR I think his background speaks for itself when I say that he's put extensive time and resources into 1) Bringing VR to consoles and 2) Brought the best VR experience possible at this time for consoles.

I have no doubt he will continue to refine, explore and enhance those experiences.

ApocalypseShadow3412d ago

Very cool presentation from Dr Marks.

And again,for those not listening...

***There-is-nothing-in-the-br eakout-box.***

PS4 is handling all the power to do VR. The box is handling HDMI splitting and 3D audio.

It won't be expensive to buy. Sony is going to shock gamer's minds. And I'll have my wallet ready.

deanparadise3411d ago

Kinda disappointing that there's nothing extra in the breakout box actually. Some extra horsepower wouldn't have hurt. As it is he says that already most games are running at 60hz and being reprojected to 120hz. That doesn't sound like they have a lot of wiggle room in terms of performance.

Then again I guess psvr isn't aiming to be the highest graphical fidelity VR experience, they're aiming to be the easiest to use and most fun, which I imagine they will succeed at.

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20°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
60°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
70°

Interview: Diablo Immortal’s Druid Class Is ‘Trying So Many New Things'

Game Rant chats with Diablo Immortal developers about the new Druid class, a versatile hybrid that can transform into various animal forms.

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gamerant.com
anast1d ago

Everyone is waiting on POE 2's druid class.

Relientk7720h ago

Diablo Immortal is still a thing? Ewww

What an out of season April's Fools joke

Christopher17h ago

It's quite popular on mobile since there isn't a lot of competition for games of its type that aren't even less engaging and just 'stare at your phone' games. Not to say Immortal is good, but for mobile, it's better than most.