After the success of Fallout Shelter the renown Maryland developer, Bethesda, now wants to make more mobile games. Creative director Todd Howard revealed that a mobile Fallout is on top of the three new games Bethesda is working on.
Starfield's creative producer, Tim Lamb, reflects on the game one year later, telling us that Bethesda is its own harshest critic.
Hannan from eXputer inquires: "Bethesda games' fans will likely be familiar with using mods to make its titles playable, but why do players do what Bethesda should?"
"Bethesda games' fans will likely be familiar with using mods to make its titles playable, but why do players do what Bethesda should?"
Because players won´t have to do the heavy lifting job, which is: create, planning, test, and pay 5 hundred developers out their pockets.
Because it´s easier to create mods that breaks a game when you won´t face the consequences of your failure, you don´t have to endure pressure of any kind by higher ups or have to put yourself at risk of losing your job. That´s why.
Have been playing Bethesda games for ages without mods. I didn't know the games I've been playing were unplayable...
Mods should be more accessible on console, it sucks we can't get stuff that adds assets and change npc scripts
so they made one game that is awful and even mods cant fix it and now all of a sudden their whole library is unplayable? people use so many mods in skyrim cause it's a 15 year old game and by todays standards just doesn't look great and there is so many mods available out of love for the game so why shouldn't you use them?
Piss off
The series producer says the priority is making sure the originals remain playable…
That's a bs excuse wasteland 1 was put on console. He probably doesn't wanna be shown up by games they didnt make. Fallout 1 and 2 are a much better product then what bethesada has put out, and I like the new ones to.
The older ones would be amazing on console. Damn shame
Wouldn't want to give Bethesda money for something they didn't create anyway, can play these on Vita (homebrew ports of FO 1/2 Community Edition) and now on 3DS too
Honestly, that's fine. It'd be cool to have 3D remakes, but I'd be good with console ports someday if possible.
Why? As we've seen before, mobile games are not a lasting source of revenue for most game studios. Devs that have gone full mobile (which I'm not saying is Bethesda) didn't stay there long and came running back. Studios see mobile and think "Low Dev Costs, less work, microtransactions = ¢a¢hing!!!"
Then they find out that the market is oversaturated and competition is insanely high and innovation is not really a consideration to people who buy mobile games and they find out that the land of milk and honey they thought they found is actually powdered milk and table syrup.
*sigh* I'm old.