Hannes Seifert, HITMAN's producer, explains that the idea of co-op in HITMAN is very appealing but IO Interactive needs to find the right way to fit the actual gameplay.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Coop? So...we'll all be Agent 47? I foresee a lot of confusion.
How about Agent vs. Agent?
Can see this being hard work unless playing sensibly with a headset or maybe locally with splitscreen. Assassin's Creed was a bit of a nightmare in co-op.
Taking this as a good sign. Many games would've had SOME multiplayer element shoehorned in for no reason - the fact that they're hesitant to do so is only a good thing.
Why? Doing things yourself and being Agent 47 is what makes Hitman so appealing. Not making the game easier by getting help off your friends.
Co-op wastes time and resources, stick to what you know. It's bad enough they've made it episode based. Are they trying to bury this franchise or something