From Xbox360Fanboy.com : "Allowing the use of a keyboard and mouse (or a Dual Shock) on the Xbox 360, the XFPS has created quite a stir here at 360 Fanboy. Hailed by PC using FPS fans as a godsend and decried by proponents of an equal playing field, it's a potentially controversial piece of hardware. When it comes to first person shooters, the advantages of a mouse and keyboard over a control pad cannot be denied, but is it fair for certain 360 players to have a distinct advantage over others? It's an interesting question, but ultimately the answer lies in how well the XFPS actually performs. We put the unit through its paces and see what it's worth.
Setting up the XFPS isn't difficult at all. Just plug it into your 360, attach a wired controller, mouse, and keyboard to the XFPS, and turn on your 360. Once enabled, the XFPS has a standard keyboard and mouse layout, or you can choose to map buttons yourself. To map buttons, you need only tap the program button, the button you want to map on the 360 controller, and the corresponding button on the keyboard or mouse. For example, to map the shoot command to your left mouse button: tap the program button, pull the right trigger on your control, and click the left mouse button. Done. The XFPS only has two USB slots and the controller takes up one of those, so we're not really sure how you program your mouse and keyboard if they're both USB, though it is possible to use the default scheme. To use a Dual Shock (even a PS1 Dual Shock will work) all you have to do is plug it in. The Dual Shock simply mimics the layout of the 360 controller (minus the guide button)."
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The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.
An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.
I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.
Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.
During a livestream on his personal Twitch channel, Rob Wiethoff (who voices John Marston in the Red Dead Redemption series) hinted at "exciting news" to be revealed next week. According to Wiethoff, the news will be announced "before Friday".
PS5/Pro/Switch 2 version of RDR2 seems most likely. I’d love a RDR3 but that seems years away
Their contracts are iron clas if they leak anything legit they are threatened with immense legal action.
My hopes for what this is are minimal its probably a meet and greet with the cast
I dont see why they would be involved in a upgraded version of rdr2 when the dialogue hasn't changed
"Back in the innocent days of 2010, A World of Keflings was a fairly popular successor to A Kingdom for Keflings. I even wrote about it a few times in 2012! But the world of humans moved on, and NinjaBee's city-building/adventure game was last seen on the ill-fated Wii U in 2014. Fast-forward to the dark year of 2025, and not only is A World of Keflings coming to Steam, but there's already a playable demo! Perhaps the cheerful, no pressure gameplay that the Keflings bring is just what we need nowadays," says Co-Optimus.
...they never get this working 100% with games on the X360. The great thing about console gaming is that everyone is on an even playing field in terms of hardware and controllers.
If gamers want to play using the mouse/keyboard combo then they should go back to using their PC.
and no sneaking in stealth combat games is enough to kill off this product before it ever sells it's first unit. The reason people want mouse/keyboard compatibility is because they are more accurate and easier to use then a gamepad, but this product screws all that up. The only thing it's good for is using your dual shock controllers on the 360.
With lacking precision mouse aiming, the benefit is gone. gCM
This doesn't surprise me, although I bet it works really well with a trackball, if you're into 'em.
my good friend that i play halo with all the time uses a mouse and keyboard on the original xbox and he does just as well as everyone else, and hes been around computers all his life. using a mouse and keyboard doesn't really make a difference, it doesnt help your accuracy, if people cant use thumbsticks and need something else thats cool, think of the differences between boxer/default/legacy and so on