60°

The 25 best Xbox One games

GR:
The chief beauty of the Xbox One is that, alongside its legion of distractions - the apps, the multimedia plugins, the camera powered by magic - it's constantly tempting you back to play games.

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gamesradar.com
110°

GTA VI Early Comparison Highlights Massive Jump in Character Detail, Environments & More Over GTA V

A new Grand Theft Auto VI early comparison video highlights the massive jump in character detail, environments and more over its predecessor.

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wccftech.com
Snookies128d ago

I mean, considering the amount of time between the two. It better be a massive upgrade. Especially with the amount of money Rockstar raked in from GTA Online.

MDTunkown6d ago

Most of scenes are pre rendered

andy856d ago

Literally none are. If you know anything about rockstar they don't do that. Confirmed by themselves that this is all in-game

MDTunkown6d ago

Is that why first gta5 trailer looked better than the final product? Or is that why same happened with rdr2 ?
Rockstar told 50% are cutscenes and rockstars always used better models during cutscenes than in game.
You legit seems to know rockstar very well.

andy856d ago (Edited 6d ago )

It didn't though? And neither did RDR2. In fact it was actually the opposite. What's with the hate boner? If you don't like it just avoid the topic

InUrFoxHole5d ago

Why don't either of you provide proof. This is just a he said, she said argument at this point

generic-user-name6d ago

You're either lying or just don't know what pre rendered means. Pre rendered means that if you change the character's appearance (clothes, accessories etc) they wouldn't show up in the cutscenes because they were already made and aren't being rendered in real time. This is something that doesn't happen in Rockstar games.

"Is that why first gta5 trailer looked better than the final product? Or is that why same happened with rdr2 ?"

In fact some of the scenes in RDR2 looked better in the retail version than at launched.

anast6d ago

The OP is taking the shot-gun approach: say a bunch of random tripe and see if something sticks.

repsahj6d ago

Damn! GTAV graphics are still awesome! But, I am so excited to play GTA6!!!

210°

GTA V Gets Pulled from PS Plus as PC Players Continue to Favor Legacy Over Enhanced

Rockstar’s iconic title Grand Theft Auto V is making headlines once again—but not for the reasons fans might hope. Less than a year after GTA V joined the

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insightgirl.co.uk
ocelot0719d ago

I believe it's been on ps+ a few times over the years of I'm not mistaking same goes for gamepass.

VenomUK19d ago (Edited 19d ago )

‘GTA V Gets Pulled from PS Plus as PC Players Continue to Favor Legacy Over Enhanced’

That’s an awful clickbait title. The use of the word ‘as’ means the first statement is the result of the second, when in reality they’re not connected.

Profchaos19d ago

Also the same for red dead redemption 2 and GTA trilogy (albeit they split that into individual games)

Tacoboto19d ago

It just got put back on Game Pass recently too.

GTA V is the pass-around sub title, and it probably doesn't even matter because everyone owns a copy or even two by now.

FortWaba19d ago

Trash article and trash website.

Doesn't even mention WHEN it's leaving.

gold_drake18d ago (Edited 18d ago )

so i looked cause i was curious, its still avaliable to me.

the headline is misleading asf.

also, how did no one report this. the editing is horrendous. they'd have my arse for this ha

gamerz18d ago

Noticed my copy of gta5 on Steam was already upgraded without me doing anything. How can you still play the legacy version?

Shiore2u18d ago

There should be a second listing right under it in your library.
https://i.imgur.com/712MsIQ...

Chard18d ago

Is there anything wrong with the enhanced version if you’re just playing single player?

180°

Halo 5 dev recalls the “frustrating” marketing that misrepresented the series’ most-hated entry

Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.

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videogamer.com
FortWaba21d ago (Edited 21d ago )

No issue with the marketing. The story was complete garbage.

-Foxtrot21d ago

The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.

It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.

Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.

Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.

Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.

Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.

darthv7221d ago

I didnt mind the switching off between John and Locke... it reminded me of Halo 2 and having the Arbiter levels to trade off to.

The story was okay for me. They had to do something different as the first three games were done and there needed to be new story going in a new direction. I get the die hard fans may not have liked it, but playing it for what it is... its perfectly fine. Its a continuation of halo 4, which itself was a nice original take on the formula.

Now bring on the disagrees.

cl198321d ago

It reminded me of Halo 2 and I honestly dislike the switching in 2 and 5. The devs should of just had cuts scenes for the Arbiter and for Locke.

Elit3Nick21d ago

Booting the ur-Didact from the games was one of the greatest narrative mistakes they made (after bringing back a logic-plagued Cortana, of course). Even if you had to read the Forerunner novels to understand his history, he was one of the most complex characters in the series, and he should have remained as an enduring part of the universe.

I'm happy that he at least got a send-off in Halo: Epitaph, but it shouldn't have gotten to that point.

XiNatsuDragnel21d ago

No issues it's just wasn't good story at least my friend it wasn't well written.

Tacoboto21d ago

Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.

I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once

entra8021d ago

its the worst halo game the story the map all was garbage

cl198321d ago

I'd like to introduce you to Halo infinite.

coolbeans21d ago

You are off your damn rocker if you think Infinite's story is worse than 5's. Just by cleaning up 5's worse elements off-screen makes it a default improvement.

PhillyDonJawn20d ago (Edited 20d ago )

Campaign wise Halo infinite was better due to setting. (Open world, different approaches, setting and mission tasks)

story wise Halo 5 was better. Infinite was literally all over the place. It's like they scrapped the OG story and tried to piece some sht together. They unalived important ppl off screen!!! (Spoiler free) Ruining the main plot of Halo 5 and infinite like wth!!! That alone made the "story" worse than 5. They have to reboot the series now or pull some story where these characters are still alive. (I believe the end reveals 1 is.)

@Beans i disagree with that last statement doing it off screen when that was the main plot and a huge deal is the wrong move. We legit should've got a boss battle that did that. It seem so unsatisfying and anticlimactic. We were suppose to get an IRobot/terminator type of ending and instead we get some off screen sht 😒 We couldve had Halo 4 level emotion, instead it was done as filler

cl198320d ago (Edited 20d ago )

@Coolbeans and @phillydonjawn

Infinites story was so disjointed due to the level design. It wasn't and in my opinion still not replay able. It felt worse then the ending to Starfield.

I'm saying this as a person who's still going through playing the MCC to finish out playlists, and has Ten's of Thousands of hours in Halo since CE.

Tacoboto20d ago

The literal ending to Starfield or the closing missions? Because some of those missions were actually pretty great in my opinion. Especially Entangled.

Halo 5 had a worse story I felt than Infinite but I agree on its lack of replayability. The single PNW biome is tiring and everything not green and foresty outside is metallic and reflective inside.

Multiplayer is solid but lags behind 5 too I feel. At least it still does get some new content even as they're openly abandoning Infinite's tech for UE.

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