490°

Fallout 4's 1.3 consoles update dramatically increases object fading distances

Fallout 4's 1.3 consoles update dramatically increases object fading distances.

3395d ago Replies(9)
ZaWarudo3395d ago

I don't get it, but thanks anyway.

Gaming_Machine3395d ago

The easiest way to see the difference is look at the middle to top of each comparison video and look at the bushes. They have increased the draw distance of the player's view which means that when you are running around, objects in the distance will be rendered at a further distance, so that it isn't as obvious when they fade into view.

ZaWarudo3395d ago

Oh, okay i see it now. It's nice but not a huge deal for me.

fitfox3393d ago

I didnt see it at first either but then i noticed yeah the pop in distance is much better

Hanuman3395d ago

Nice! Original draw distance was a bit disappointing. Less draw distance means less stimuli to go out exploring. In a game where you can fast-travel to a settlement wich is only 200 ft away, these stimuli are important!

Eldyraen3395d ago (Edited 3395d ago )

I wonder if this means my settlement t won't have walls missing from a distance as often? Or if it's still a numbers game for it as just made it large.

FoxyGotGame3395d ago (Edited 3395d ago )

Result! ...I notice the bush in the far distance centre/left doesn't pop in/fade in any more. Perhaps they could do like The Division and allow for certain processor heavy visual effects to be dialled down for better fps performance.

Sure the option would be a benefit to many of us.

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90°

Fallout 4 on Switch 2 seems inevitable, but what about Starfield?

A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.

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videogamer.com
neutralgamer199248d ago

I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future

On playstation they have been quite successful

anast48d ago

I'm not sure too many people want to play Starfield.

Profchaos48d ago

Phils all but confirmed they are going in hard with the switch 2

TheColbertinator48d ago

All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.

47d ago
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140°

Ex-Starfield dev dubs RPG’s design the “antithesis” of Fallout 4

Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the studio's older games

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videogamer.com
TheNamelessOne151d ago

Starfield is actually a RPG. Bethesda hasn't done that in a while.

GhostScholar150d ago

People acted like starfield was so less interesting than fallout and drastically different, but I call bs on that. Both are decent games, but they are both filled with the appearance of things to do and items to interact with but 99 percent are just there to be there with no significance. Fallout has better character work but they are both sort of illusions that they’re vast.

150d ago
Shiore2u150d ago

Studio has been going downhill since Skyrim. Every following game gets dumbed down more than the previous. I'll be shocked if Elder Scrolls VI even has dialogue options.

anast150d ago

Fallout 4 was bad, real bad. Starfield might even be a better RPG.

trez1082149d ago

Fallout 4 wasn’t a great fallout game per se but real bad? I don’t know maybe I’m a little biased because I replied it not long ago and had fun with it.

80°

10 Excellent Open World Games Where You Control It All

GB: "Gamers have quickly realized that a fun open-world game isn’t just about size and scope but rather how you interact with it."

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gamingbolt.com
anast191d ago

It's a click fest. Skip it.