Fallout 4's 1.3 consoles update dramatically increases object fading distances.
Fallout 4's 1.3 consoles update dramatically increases object fading distances. Have a look... pic.twitter.com/9I728wSpm2
— BethesdaGameStudios (@BethesdaStudios) Φεβρουάριος 9, 2016
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the studio's older games
People acted like starfield was so less interesting than fallout and drastically different, but I call bs on that. Both are decent games, but they are both filled with the appearance of things to do and items to interact with but 99 percent are just there to be there with no significance. Fallout has better character work but they are both sort of illusions that they’re vast.
Studio has been going downhill since Skyrim. Every following game gets dumbed down more than the previous. I'll be shocked if Elder Scrolls VI even has dialogue options.
GB: "Gamers have quickly realized that a fun open-world game isn’t just about size and scope but rather how you interact with it."
I don't get it, but thanks anyway.
Nice! Original draw distance was a bit disappointing. Less draw distance means less stimuli to go out exploring. In a game where you can fast-travel to a settlement wich is only 200 ft away, these stimuli are important!
I wonder if this means my settlement t won't have walls missing from a distance as often? Or if it's still a numbers game for it as just made it large.
Result! ...I notice the bush in the far distance centre/left doesn't pop in/fade in any more. Perhaps they could do like The Division and allow for certain processor heavy visual effects to be dialled down for better fps performance.
Sure the option would be a benefit to many of us.