Single player or Multiplayer only games, what’s the difference?

One thing people have seen quite often in recent years in the releases of games is the lack of a story mode. Games such as Titanfall ditched the single player narrative for a multiplayer narrative mode which didn’t work in all honesty but even when games do have a story, the developers often phone it in with a half assed plot in favour of multiplayer mechanics, see Halo 5 for an example. This hasn’t really happened to any other genre other than the common shooter. You could class MOBAs if you want but they can never sustain a single player experience due to the design so they don’t really count. You're here to see the pros and cons of single player only games to multiplayer only games to mathematically calculate which is ‘better’. Of course calling something better than the other is always non-objective so take this with a grain of salt if you will.

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eyeDEVOUR1996d ago

One human or multiple humans. Next question plz.

PygmelionHunter1995d ago (Edited 1995d ago )

Single player games don't die within a couple of years because of servers going down, or player count decreasing significantly. Not to mention how much of a cash cow these multiplayer games have become for greedy publishers by allowing them to release chunks of the game as DLC and micro-transactions, let alone already having to pay for online play on consoles (PS4, Xbone). But as long as there's suckers willing to pay for it all, and throwing money at pre-order bonuses and season passes like blind morons, we'll keep getting the worst out of publishers and their crappy but functioning business models.

Single player, on the other hand, needs actual effort from developers to make it non-repetitive throughout the campaign. In most cases, they also offer soundtracks and narratives that set a tone for the story, and engrossing atmosphere to keep you interested in what's coming next.