It's a hugely anticipated title, but experiences in the Beta are leaving some players cold. Here are five reasons Tom Clancy's The Division might flop in 2016.
I'm almost certain that it will not come close to bombing. In the end it may not live up to Ubi's sales expectations, but I fully believe that it will do well. For the most part, from what I've read, the people that I've talked with, etc.. it seems as though the Beta actually helped The Division's image quite a bit. I've seen pretty unaminous praise, aside from the usual cut content, downgrade complaints. I enjoyed the Beta, but I'm going to wait a few months to pick it up, just to see how it performs in the wild, and to maybe get a better idea as to what Ubi's true intentions are regarding post launch support.
Agree buddy, im 40 yrs old been gaming from the beginning, anything above a 6/10 was generally a good game, fast fwd 10 yrs or so and a game is shit if its not 9 or above. I would liketo see todays gamers be gamers 25/30 yrs ago
Well I agree with this sentiment to some degree, there has to be a balance. On the flipside it used to be (and still often is) that every single game preview was just a huff-piece for the game . . . Even if the game was absolute trash at the time. I think we need less of both optimism and pessimism in game previews and more honesty.
Seriously... played the beta. Now having withdrawals. I can't wait for this game and I was pretty skeptical about it. I can understand that people are bitter though. Hype often leaves people unsatisfied.
Me too man , I love FPS rpgs and I can't wait to dig into the crafting systems. In ESO I Spent a lot of time grinding for crafting skills and materials.
You have to also see it from the side that a lot of new games have been big let downs so alot of people do have this sentiment. Everyone is a bit more cautious now.
They obviously have an sli setup so in that case waiting to see if the devs have properly optimised the game to work with SLI is actually a good idea. No point paying for a game if it's not optimised to work with your rig.
It would but different people value different things. I see lots of pc gamers wouldn't play a game if it doesn't suit their performance wants. Just preferences mate :)
Of course gameplay matters. I made up my mind on that a long time ago. Now I want to push fhe visuals with my rig that is capable of 4k 60 FPS. Right now, it's between far cry primal and this. If this runs well in SLI, I'm buying. If it doesn't I'm waiting for primal. I can't play every game but I like the visually stunning ones. ROTTR in 4k is flipping incredible!
I passed on Arkham Knight and Fallout 4 because SLI either outright didn't work, or didn't work well. I will play them in a year or so when single GPUs are capable of pumping 4k 60 fps.
Not sure how people can get a feel for how the content will play out during a beta lol. Just doesn't make sense to me. All these people canceling pre-orders when The Division could turn out to be the best game Ubisoft has ever made. It might not be saying much, but you never know man. A beta is really for stress testing and locating bugs, not for presenting the game to the community.
I pre-ordered after playing the Beta, what we were given was just a very small slice of things. I liked the overall look an feel of the game and it seems a good title to play drop in/out co op with friends. Different people want/see different things in their game at the end of the day.
I preordered and completely paid the game off after simply watching the beta. Looks like great fun to me. The only thing a reasonable person can possibly tell from a beta is whether the basic gameplay appeals to them or not.
No word on what end game content will be, worrying lack of content in beta á la Destiny and the fact that online events will be hidden behind the season pass, which means the season pass is essential for post game. They have not communicated this to end users, so many will simply miss out and the online community will crumble once the main game content has been completed by the majority of players.
I played the beta and disagree with all the points in this article.
Almost all.
One of the points is basically whining about whats unknown about the endgame, which is sort of a throwaway point and one can see why its been wedged into the middle of the article. Walk into a room. How many waste high pieces of furniture are there? I could take cover in several spots in my living room. Now put your living room into a cover shooter videogame and dress it up a little. What does it look like? Kinda like The Division? Tell me, when you played The Witcher and your first encounter didn't end with a single crossbow bolt to the enemy's head, did you whine about it? Nope. Thats basic RPG combat.
It truly surprises me that people who've played the beta have anything negative to say about this game. March 8th can't come fast enough
I wouldn't say end game content is a throwaway point. It's actually one of the most important things in the game. PVP is always end game, but if that's all there is to do, then that's a problem. Honestly, before the beta I had very little hope for this game. I wasn't even going to buy it. After putting 30 hours into the beta, I locked in my pre-order. Thankfully, I REALLY enjoyed the PVP, but I also want other things to do once I reach the end. One advantage this has over Destiny (since everyone seems to be comparing it) is crafting. Depending on what you can craft and how effective it is, that could play a big part in end game.
While I think the game overall is actually going to turn out great, I'm hoping it will also be something I'll want to play for a long time. Once I reach end game, then I'll decide if the Season Pass is worth purchasing. But I certainly don't think the game will bomb.
I'm not saying endgame isn't important because it most certainly is. I'm saying "this game might bomb because I don't know what the endgame is" is a bit of a throwaway point. I don't believe Ubisoft is going to drop the ball in the last quarter when they've created a masterpiece.
Edit:
Masterpiece is strong language this early on. Let's see what the end game looks like, shall we? ;)
if you go in knowing what the game is about and how it operates yet still find issues about those things...there's a problem with you, not the game. I think it will be a great game, the small taste of the beta was amazing to me even in the dark zone.
That's what I'm looking for and why I have pre-ordered the Gold version with the season pass. It looked nice enough on my PC (wasn't that bad on XBoxOne either I played the Alpha on that)and the mechanics etc. are pretty sound.
There's only one thing I agree with in this article, and that's the Dark Zone. I feel like it's forcing players to either never go into the dark zone and grind the single-player/co-op areas outside the dark zone for the best gear. Or take your chances on spending however much time finding that perfect piece of gear, only to have it stolen from you at the extraction point, a large chunk of your dark zone XP and a large chunk of dark zone currency. Players should never feel forced to make a decision like that. I always like to think of video games as something a single person can sit down and play without having friends, while having the option of doing PvP. Like, let's be honest here, not everyone has friends, or at least not everyone has online friends. For example, I just built a PC, so the majority of my friends are on PS4 because I haven't had enough time to gain friends on PC. So even from the get go, I'm being forced to make a choice between buying it on PC or PS4 if I want to go into the dark zone with friends. One of the main reasons I still play GTA Online is because I have options. If I go into a lobby, I have the option to turn on Passive Mode, which keeps other players from killing me, I can't kill them, but I can still enjoy the scenic open world that GTA Online offers. I just think Ubisoft should've looked at this and thought about it. If players want the extra XP, and wanna kill other players, they should be given that option. But if players just want that added challenge of NPC's in the dark zone, with the opportunity to get better loot, they should have that option as well, without being worried about someone stealing their loot. To me, it seems like one of those really cool ideas, but just wasn't well thought out when it was being designed.
I feel like solo in the DZ is a totally different game than with friends. I love playing with or without a crew. You won't get more exhilaration than when you're holding that golden piece of gear that you want/need so badly, mousing along from cover to cover, into a sprint toward an extraction that has 30 seconds on the clock. If you don't get the gear out its not a huge deal.... the loot won't ever run out. It's those heart racing moments that matter to me. Getting the go-bag lifted is just icing.
I loved running the DZ with a group, but I found that I almost equally enjoyed running it by myself. I enjoyed the lone wolf feel. I always just assumed that everyone was out to get me, and never worried about being stabbed in the back. It made for some incredible tension.
Enough with these article of how this will do or not do , can we wait for the full game before we judge . Like most the beta was for stress testing , forum bug finding and what have you . As for those complain about length come on now really .
The game has no legs, it's shallow as hell and to make it worst they cut content for future dlcs. As if it weren't shallow enough already and they cut Brooklyn from the final game.
Mark my words, people will be bored of the game after two weeks. It doesn't have the addictive formula that Destiny had, so people will move on in a few weeks.
"Mark my words, people will be bored of the game after two weeks."
Mark my words, you're very very wrong about that.
Also, just because an early gameplay demo showed Brooklyn doesn't mean Brooklyn was cut from the final game. That little bit of Brooklyn (basically one or two blocks) might very well have been all that was playable at the time and shortly after that they decided to use manhattan instead. Changing content during development like that isn't as unusual or nefarious as some people are making it out to be.
Not to say you're wrong or right, but it seemed to me that everyone on my friend's lists that were playing it were incredibly addicted to the Beta, and what little content it had. They repeated missions over and over, grinding, etc.. What is Destiny's addictive formula? The chance at every turn and enemy drop that you just might find that next piece of epic gear for your character? I feel as though The Division will at least offer that in spades, and throw in the crafting it could be even more addictive. Why don't we just wait and see, though.
After I played the beta I am almost convinced UBI will deliver. I am buying it, so it has that going for it. Question remains, will the fun last? I'll be happy is I get 10hours+ of fun out of it.
10 hours = post-launch buy at 30 bucks for me in all honesty. For example I have Ratchet pre-ordered for 35, it's 12 hours long, and it will have challenge mode. I have U4 pre-ordered for 55, it's likely over 12 hours, I will beat it 4 times probably since it will be the best single player campaign we've seen in years, and I'll put time in on the multi-player. Buying this for 70 to 80 around launch is basically a hell no for me. Especially when this game will rely much more on DLC than the previous 2 games.
Same as but I can see myself spending a lot of time on this title, seems to be the sort of game I like and I will not be swayed by reviews either (never have been if its a game I want then review scores be damned).
I'm actually a little worried about the Division. I hope its unfounded.
Oh hush. Tired of the pessimistic attitude towards games nowadays. Just let it come out and see how it does.
Waiting on SLI scaling benchmarks. If it's good, this is a week 1 purchase, just like ROTTR.
Cancelled preorder after beta, I have a feeling this game will have very little content.
Because it's Ubisoft?