Back in June when Bethesda first officially announced Fallout 4 at E3 the world was ecstatic. It had been five long years since Fallout New Vegas (2010) had been released and seven years since Fallout 3 (2008), making the fallout community anxious with the idea that a new Fallout game would be released soon. At Bethesda’s press conference, they showed viewers the first few minutes of Fallout 4’s campaign in which the survivor made his way to the vault just minutes before the nuclear blast tore through his or her neighborhood. The player’s character is next seen rising back to the surface on an elevator discovering that their former residence had been torn apart by the nuclear blast with only Codsworth remaining to great you.The player is then advised to go to Concord to meet up with other wasteland survivors in order to find their missing son but along the way they find a lovable German Sheppard named Dogmeat.
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the studio's older games
People acted like starfield was so less interesting than fallout and drastically different, but I call bs on that. Both are decent games, but they are both filled with the appearance of things to do and items to interact with but 99 percent are just there to be there with no significance. Fallout has better character work but they are both sort of illusions that they’re vast.
Studio has been going downhill since Skyrim. Every following game gets dumbed down more than the previous. I'll be shocked if Elder Scrolls VI even has dialogue options.
GB: "Gamers have quickly realized that a fun open-world game isn’t just about size and scope but rather how you interact with it."