190°

The TRUTH About The Division

Ubisoft recently held an event in NYC showcasing a new build of Tom Clancy's The Division. The creative director for the game gave an interview where things such as core mechanics, post game content and DLC being cut are dicussed.

-Foxtrot3430d ago (Edited 3430d ago )

4.35 when they talk about this...just letting you guys know

Oh shit did you guys see that, one of the interviewers basically caught him off guard. Really nervous, unsure response

"Brooklyn is not going to be DLC"

Felt like the other interview saved him a bit by stepping in and expanding on the question to give him more time to think. However I don't like the fact it cut out and transitioned...what they hiding?

Kind of like how the interviewer just went right in there with the concerns...usually people lick ass. I mean the director came off like an ass he got a little defensive with each question. Like he said...

"Another concern? Man you got to relax it's just a video game"

Yeah a one we are bloody paying for and one which you are cutting shit for a season pass

Anyway what bullshit. "We don't want to ruin the economy"...this was shown off last year so it was being done alongside the rest of the game meaning it all would have been balanced out together.

I hate when they think we are all idiots.

DarkOcelet3430d ago

I dont understand why is he on the offensive like that.

Asking question doesn't mean we are concerned, we want to know more about the game.

Seriously, that was not professional from him at all. He wouldn't act like that if it was IGN/Gamespot or any pro website interviewing them.

xPhearR3dx3430d ago

To be fair, he actually did state he was concerned. Twice in fact. "One of my concerns is X". Maybe if the interviewer changed his word choice, the dev wouldn't have reacted so defensively.

I've been to these events and interviewed multiple devs myself. Sometimes they just beat around the bush, not because their hiding something, but more so because their boss won't let them speak about certain aspects of the game. Frustrating, but understandable.

DarkOcelet3430d ago

@xPhearR3dx

Then he could have simply said, ' I cant reveal such information just yet but dont worry about it'

But saying "Another concern? Man you got to relax it's just a video game"

Its just like Foxtrot said, we pay for this game and we want to know what is in the game we are paying you money for and why were the the things represented in the E3 trailer are now missing from the game.

Brooklyn was obviously cut from the game and will obviously be used as dlc.

Also the way he was talking to TBH was weird and most questions was like dont be concerned this and that but when Matt ask the questions, he is like ' that is a good question'

cmgs3430d ago

To be fair interviewer came out sounding like an ass, trying to patronize the developer.

SnotyTheRocket3429d ago

Dude, did you watch the same video I did? And one we're paying for? Doubt you'll buy it. I'm not going to pretend I know anything about game development, but saying it (trading) was shown off in a demo from more than a year ago and assuming it would be balanced is kind of foolish. Trading will most likely be added, but not at launch.

crazychris41243430d ago

MWN always asking the questions most are too scared to ask

wsoutlaw873430d ago

He shared many of the concerns i had as well. Then gun play isn't good and the ai was awful. You could just wait behind cover for one enemy to walk over at a time. I didn't really like the answers given for end game and story length.

3430d ago
Kyosuke_Sanada3430d ago

It's about time game journalists start asking developers hard questions and legit concerns instead of slow balling the interview so basically nothing answered.

60°

Report: Inside Ubisoft's Project Renaissance, a Cancelled Minecraft-Like Voxel Game

In recent years, Ubisoft has canceled several games, one of them being a project code-named Renaissance.

100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

Read Full Story >>
clouddosage.com
jznrpg43d ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad43d ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto43d ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead43d ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

Read Full Story >>
simulationdaily.com
neutralgamer199243d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio43d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer199243d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio43d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer199242d ago (Edited 42d ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie43d ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer199242d ago

I just want games to be fun and not geindy and full of micro transactions

anast43d ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer199242d ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 42d ago
SimpleDad43d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername43d ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit43d ago

AC Shadows is doing good yes.

gigoran843d ago

but but 2,000,000 players...

Chocoburger43d ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit43d ago

Which UBI games did that? Im legit asking.

Chocoburger42d ago (Edited 42d ago )

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit42d ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

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