Platinum Games: ‘Making Only Original Titles Is Very Difficult’
If anyone would know that, it’s Platinum Games. Whether it’s Bayonetta or even Anarchy Reigns, the studio has churned out a string of original titles over the past decade. That isn’t easy.
In the most recent Weekly Famitsu, the magazine celebrates the studio’s tenth year anniversary. Platinum Games talks about how things have changed over the past decade as it went from a staff of 60 to its current 180 or so, tripling in size.
“We used to have the idea that we wanted to be a studio that only made 100 percent original games,” Platinum Games CEO Tatsuya Minami told Famitsu. “However, it turns out that only doing that is considerably difficult, and so now we take on various work.”










