''Sadly, we are unable to settle the debate. We may have been invited to Rare to play Banjo-Kazooie: Nuts & Bolts last week, but we cannot definitively confirm what percentage is platforming and what percentage is racing. Apart from being impossible to quantify, this is because - after several hours of egg-and-spoon races in shopping trolleys and playing darts with soapbox racers and a ski-jump - we don't care. You too will get over it, we suspect, once you've spent a few minutes in the vehicle editor.
Editing tools - particularly vehicle editors - have become more popular with the advent of hard disk-based consoles, but complexity often relegates them to an afterthought for the average gamer. Many of us loved Forza Motorsport 2, but how many spent hours designing a perfect car, and how many got bored and just browsed a few on the internet and played the game instead? It's important that Banjo doesn't overwhelm the player, or no one will use the editor, and it doesn't. Even in an ageing build of the now nearly-finished game, complete with incorrect button prompts and lying menus, we quickly learn how to arrange blocks, wedges, engines, guns and gadgets in 3D space to create cars, boats and planes.''