The Dark Zone in Tom Clancy's The Division is unforgiving and some people want to change it, potentially ridding it of its tense and exhilarating moments.
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TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
Totally agree with the writer. DON'T CHANGE THE DARK ZONE! I had so much fun in there in the beta. If people don't like it I just think it's more of an "this isn't for me" issue rather than a design flaw. I wasn't even sure if it was for me at first but securing loot and extracting it really isn't as hard as a lot of people make it out to be.
Honestly I think it's the other way around, they need more incentives for going rogue. If you're in a full group, you can get away with it but more often than not, the risk wasn't worth the reward in the beta at least. By Monday, it got to the point where everyone was just hanging around waiting for someone to go rogue, fortunately me and my friend were happy to oblige as we already had all the good stuff and didn't have to worry about losing money/xp.
Pretty much everything I found in the DZ via loot was worse than what the vendors were selling and if making DZ money was the objective, it was counter-productive 90% of the time (outside of a full group) to go rogue. While it's probably done that way to discourage crazy killfests, I can see it being pretty dull at times for those looking for rogue players.
I don't see how you can't evacuate items earned by going through a checkpoint--it doesn't make much sense really. However to balance it the evac chopper unlocks items at the moment and you had to take contaminated items to your Base and then also wait for a "decontamination" timer depending on what you found (rarity based as well as item type--a day minimum up to a week, perhaps still requiring seriously rare drops to be evacuated still as usual). The logic behind it drives me nuts but I'll live with it as doubt it will change.
Other than that (not really a big deal) I hate how long it takes to get your gear on the chopper as you are a sitting duck and an easy target. One guy with half decent aim can take you out before it gets ready especially if they have explosives. I've been just about to finish and died several times out of the blue which is annoying. Add in a DZ cash cost to decontaminate on top of the timer to make it more of an expense.
Also, if you go rogue in an evac zone you should have a longer rogue status effect (or attack someone in it as you can snipe pretty far).
Little tweaks would still allow normal DZ flair but not be so unfriendly to others as DZ supposedly has a lot of the best items. Item drop when you die I'm cool with as it makes it more intense when you play in the DZ and if they grab it cool but make it where if I'm solo I'm not 95% guaranteed I can't progress. Come release it will be even worse than the beta probably as they'll be grinding out DZ exp/cash every chance they get.
If not, no biggie but I wouldn't mind a few minor tweaks without breaking things completely.
IMO the whole rogue system is broken but only because of the ability for the whole server to basically see your exact location even through walls. When someone goes rogue they should still have the rouge icon but only have a wide area on the minimap showing the vicinity the rouge may be in. This would allow the rouge to hide until his timer depletes instead of forcing them to either fight the whole server and gain more time or run until the timer runs out. I mean come on its not much of a manhunt when the whole server knows your exact location.
You don't have to change it, you just need more modes or other ways that people that play mostly solo can get the best loot. Thats what separates this from destiny, there were so many ways to get the best exotics.