140°

The Division – Stop Trying to Change The Dark Zone

The Dark Zone in Tom Clancy's The Division is unforgiving and some people want to change it, potentially ridding it of its tense and exhilarating moments.

KOIMOJO3401d ago

Totally agree with the writer. DON'T CHANGE THE DARK ZONE! I had so much fun in there in the beta. If people don't like it I just think it's more of an "this isn't for me" issue rather than a design flaw. I wasn't even sure if it was for me at first but securing loot and extracting it really isn't as hard as a lot of people make it out to be.

WellyUK3401d ago

The mechanics at work in the DZ are badly broken though... Rogue gives you 777 credits for surviving manhunt yet you can make 2-3 times the amount by just hunting rogues in the same time it takes to survive man hunt. Then there is the risk of going rogue which is pretty badly balanced especially when you take into account the rewards from it. Then there is the whole baiting people to go rogue and people that just run into grenades to take people go rogue.

Extracting loot and securing it is easy though as you can just run to a Extraction point with no players at. So no idea why people were moaning at that on the forums as you can just walk away if you see other players.

Codewow3401d ago

It would be better to balance that then change it completely like so many are trying to make them do.

WellyUK3401d ago

Oh no it just needs to be altered to work better it doesn't need completely changed at all. Most people on the forums just want PvP removed as they don't like getting killed.

3401d ago
WellyUK3401d ago

No because the reward should go with the risk... You cant have High risk and low reward. It makes the mechanic completely pointless, Rogue should offer rewards equal to the risk. You can't have low risk with the high rewards that's just unbalanced and caters to all the people who cry on the forums who just get killed because they suck at PvP and want the game to be a dull SP RPG when the reason the Dark zone is so interesting is because of the rogue mechanic and the potential for player counters...

3401d ago
WellyUK3400d ago

you cant stop people from being "douches" on a PvP game... But you can reward the people who do rogue properly but at the moment the reward is pathetic and it's only fair that they get high rewards as it has the highest risk, can't cater to the PvE crowd for everything just because they are the most vocal and ultimately would rather remove the PvP from the game just because they die in the DZ (Those people would rather this game be a dull RPG and be a mediocre game like Destiny). Plus they already have a large PvE zone to play in so PvP has to be balanced with PvE in the DZ and at the moment it really isn't especially in terms of the risk and reward.

3400d ago
WellyUK3400d ago

There wouldn't be griefing if the people being griefed were actually good at the game... DZ without PvP is pointless and sales numbers would be very low without the PvP in the game. First trailer there was PvP so it's as much a part of the game as PvE so it should be balanced no matter what people like you think who most likely suck at the game and cry every time they lose a tiny bit of loot even if they die in a fair fight with another player.

The DZ has the exact same issue Dayz mod had with people crying about getting killed and getting far to attached to their gear.

I do not want to be a griefer I want to be rewarded for surviving manhunt when 20+ players are chasing me down and can see me through walls at all times. 777 DZ credits is in no way worth going manhunt for especially when if you die you lose more than you actually gain...

The only unique part of this game is the Darkzone and without the pvp element this game would flop and no where near as many people would be interested in it. Plus the game would die within a week without PvP.

3400d ago
WellyUK3400d ago

It doesn't matter if there was an incentive or not people will kill other players no matter the reward, but you could at least reward the players that use the mechanic properly rather than shafting them because of a few PvE players crying about getting killed by people who are going to grief anyway.

Running away is the ONLY thing you can do once you go rogue... You cant moan at that when it's the only option available to rogue players. They cant shoot back or retaliate once they hit manhunt level because the time goes back, there for they run as there is NO other option.

Why do i assume that people who don't like pvp don't play it is down to the fact that in a lot of games with PvP these players seem to be the ones moaning about getting killed or not doing very well. Not saying they all are but you dont tend to play something that your not very good at because it's not enjoyable.

I never said killing some one who didn't expect it took skill so stop making up a load BS and at the end of the day that person could of moved away from the other player in the first place so the only person to blame is the person who dies as it's 100% their fault for trusting the other player/s. This is what i don't understand it's very easy to avoid players in the DZ yet people seem to make it out as if it's impossible to avoid when it isn't. A lot of peoples complaints would be avoided if they just used their brains and stayed out of possible PvP encounters.

+ Show (7) more repliesLast reply 3400d ago
pompombrum3401d ago (Edited 3401d ago )

Honestly I think it's the other way around, they need more incentives for going rogue. If you're in a full group, you can get away with it but more often than not, the risk wasn't worth the reward in the beta at least. By Monday, it got to the point where everyone was just hanging around waiting for someone to go rogue, fortunately me and my friend were happy to oblige as we already had all the good stuff and didn't have to worry about losing money/xp.

Pretty much everything I found in the DZ via loot was worse than what the vendors were selling and if making DZ money was the objective, it was counter-productive 90% of the time (outside of a full group) to go rogue. While it's probably done that way to discourage crazy killfests, I can see it being pretty dull at times for those looking for rogue players.

3401d ago Replies(1)
crazyclown3401d ago

People that go rogue

1) want to steal your loot
2) want to have a blast
3) dont really care

Rogue is not the way to go for points and changing the DZ to allow rogues to have more of an incentive is pure dumbness.

MatriXcian3401d ago

Actually you seem to be missing the point the reason for the darkzone IS Pvp rouges should actually have an easier time escaping.

jmac533400d ago

They should have an easier time with escaping. Every time you got hit with a bullet it would reset the timer up to 20 seconds. There was no way of escaping unless you camped out on the roof next to the beta boundary.

WellyUK3400d ago

This is the problem PvE players want it their way and PvP want it their way. As long as PvP is present they will push PvE out of the game so it doesn't matter the outcome is always the same with these type of games. The people that will be playing months down the line will be the PvP players as it's where the replay value is so Massive are much better off listening to the PvP crowd if they want a long lasting game.

Eldyraen3401d ago

I don't see how you can't evacuate items earned by going through a checkpoint--it doesn't make much sense really. However to balance it the evac chopper unlocks items at the moment and you had to take contaminated items to your Base and then also wait for a "decontamination" timer depending on what you found (rarity based as well as item type--a day minimum up to a week, perhaps still requiring seriously rare drops to be evacuated still as usual). The logic behind it drives me nuts but I'll live with it as doubt it will change.

Other than that (not really a big deal) I hate how long it takes to get your gear on the chopper as you are a sitting duck and an easy target. One guy with half decent aim can take you out before it gets ready especially if they have explosives. I've been just about to finish and died several times out of the blue which is annoying. Add in a DZ cash cost to decontaminate on top of the timer to make it more of an expense.

Also, if you go rogue in an evac zone you should have a longer rogue status effect (or attack someone in it as you can snipe pretty far).

Little tweaks would still allow normal DZ flair but not be so unfriendly to others as DZ supposedly has a lot of the best items. Item drop when you die I'm cool with as it makes it more intense when you play in the DZ and if they grab it cool but make it where if I'm solo I'm not 95% guaranteed I can't progress. Come release it will be even worse than the beta probably as they'll be grinding out DZ exp/cash every chance they get.

If not, no biggie but I wouldn't mind a few minor tweaks without breaking things completely.

Eldyraen3401d ago

Too late to edit: by longer rogue status I mean if you attack someone and then flee or something. Not if you kill someone as its long enough as is.

MatriXcian3401d ago

IMO the whole rogue system is broken but only because of the ability for the whole server to basically see your exact location even through walls. When someone goes rogue they should still have the rouge icon but only have a wide area on the minimap showing the vicinity the rouge may be in. This would allow the rouge to hide until his timer depletes instead of forcing them to either fight the whole server and gain more time or run until the timer runs out. I mean come on its not much of a manhunt when the whole server knows your exact location.

3401d ago Replies(3)
objdadon3401d ago

You don't have to change it, you just need more modes or other ways that people that play mostly solo can get the best loot. Thats what separates this from destiny, there were so many ways to get the best exotics.

crazyclown3401d ago (Edited 3401d ago )

True, don't change it. Modes modes modes.

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80°

Exclusive Q&A: “Tom Clancy’s: The Division: Hunted” Author Thomas Parrott

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.

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paulsemel.com
rpad474d ago

did you edit out the parts where the author repeated everything you asked?

50°

Ubisoft's The Division series just had 80% slashed off its price on Steam

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170°

Stop Forcing Multiplayer Into Single Player Games

TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."

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growngaming.com
Flawlessmic781d ago

I am in absolute agreement with the OP 👌

shinoff2183780d ago

I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.

-Foxtrot780d ago

Multiplayer or even co-op

If it was always a single player game then that's how it is

Inverno779d ago

It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.

Flawlessmic779d ago

Tbh multilayer now is a way to add live service and mtx elements, very rarely does it come of well.

What single players game used to be in a lot of cases now require 3 other people for keeping to really enjoy it and I hate having to rely on others to get the maximum from a game.

Sp should be sp, if devs want to add a separate multi mode then that's fine with me, the legends addition to ghost of tshushima was fricking sick but totally separate to the main game. Sick of co op too.

Hofstaderman779d ago

I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.

Dagexon779d ago

I didn't notice your comment before I added mine.
But good times indeed

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