310°

Why PlayStation VR Has the Advantage in the Impending VR War

After using all three major VR systems, Editor In Chief Mark looks at why he thinks Sony is poised for success in the upcoming race for the living room.

Read Full Story >>
gamersledge.com
SaveMeJebus3418d ago (Edited 3418d ago )

Because it will be the cheapest and doesn't focus on hyper realistic graphics. Heard it before, but I don't disagree. I just want to try it already.

himdeel3418d ago

Install base is highest after PC. It might be cheapest VR after PC VR. There isn't another console equivalent. It should be the most accessible out of the box, plug and play.

I just want to know the price.

balth993418d ago

I agree, at this point I'm wondering if they wait until E3 and announce it's available today. I would make an educated guess of $350 for the unit and $450 with the camera and two move wands. Possibly as high as $499 for the bundle. I don't see how they will gain much traction beyond that.

Unspoken3418d ago

When did not focusing on better graphics give an advantage? Wouldn't the XB1 be more popular if that were the case? I don't get the double standards here which somehow removes all rationality.

zeuanimals3417d ago

You missed the point. Lower end graphics isn't a plus and it doesn't mean more people would want it, it simply means that it'd be more affordable. Of course people want something better, but it's all cost-benefit analysis. If you want something more powerful, pay more for it. The PS4 wasn't like that, it was cheaper and more powerful.

Unspoken3417d ago

Until Microsoft cut Kinect. Then the price advantage disappeared and the XB1 became cheaper, especially when you looked at bundles, than the PS4. Again, in this scenario it's more than just seeing value in the lower graphic setting that would increase sales and popularity.

We also don't know the price of the PSVR and whether it will be in a similar ball park as the Oculus.

zeuanimals3417d ago

No, we don't know how much PSVR will cost, but it won't need a $1000+ machine to run it, which is my point. I also doubt it's going to cost as much as the Oculus Rift as it's using a much lower resolution screen.

And the Kinectless Xbox One was the same price as the PS4. It wasn't until Holiday 2014 that they actually had it cheaper than the PS4 and I'm pretty sure you remember how the Xbox One outsold the PS4 during that time in the US due to this.

And it's not seeing value in lower graphics, it's seeing what people are okay with at what price. Lower graphics is pretty irrelevant and can be replaced with any other metric.

Unspoken3416d ago (Edited 3416d ago )

A $1000 for the full experience? What if I want less than that like the PSVR? Can I just upgrade a PC for $400? Or spend $600-700 for near full experience?

It isn't so cut and dry considering PC graphic settings are configurable which will allow you to adjust fps on the fly.

I think we agree with each other on the rest concerning value.

+ Show (1) more replyLast reply 3416d ago
masterfox3418d ago

Playstation VR needs to win, cause is the only serious VR aimed for all consumers and not specific groups, if does win the market for VR will open hence the people will look for more VR products(Oculus, Vive, cardboxes, etc) to buy.

Neonridr3418d ago

actually PSVR casts the narrowest net in terms of consumers. You are capturing gamers. That's about it.

Rift and Vive have so many uses outside of the gaming world that cannot be done via the console. Medicine and Science alone have so many uses for these machines..

G20WLY3418d ago

Medicine and science can be done on consoles. Just look at Folding at Home on PS3. Technology has moved forwards, not backwards, so I expect VR to be no different.

As for uses outside of gaming, do you really think that Sony - more specifically Sony Pictures - won't look to incorporate movie viewing and even potentially VR movies?

Even if it was just for gaming, PS4 will have sold at least 40 million units by the time PSVR is released. That's a pretty big install base and you have the benefit of consistent hardware creating consistent experiences. Dev's are all over the PSVR for those very reasons, so the platform selling games will surely follow.

Neonridr3418d ago (Edited 3418d ago )

@jwilj2k4 - cool, I didn't know that. It says Sony collaborated with them, so hard to say who approached who in regards to that.

I am merely suggesting that PC platforms are a little more open and offer so many alternatives. Yes, some of this stuff can be done on a PS4, but it isn't necessarily practical to be tied to a console vs a PC that could at least be mobile / portable.

oh and NASA works with Oculus too..

https://www.youtube.com/wat...

Neonridr3418d ago

@G20WLY - regardless of how many PS4 owners there are, that does not mean you have that size of an install base. It means you have that large of a potential customer base. Let's face it, I would be surprised if 5% of PS4 owners jump on VR.

DashArrivals3418d ago (Edited 3418d ago )

You're forgetting the 'plug and play' aspect. Just say a normal person wants VR. It will be so easy for them to buy a PS4 and a PSVR and just start playing within 15 minutes easily.

If the experience it great, and we hear it most certainly is, then casuals will jump on and want the experience. REmember the Wii, that grabbed loads of gamers, but also casuals as well. The Wii tech is dead now, but it had nowhere to go. VR is just at the beginning. I really feel you're wrong with your predictions.

When I first turned on my PS4 I was surprised at just how easy it was to set up and how fast. A moron could get the thing working and start playing games. A moron couldn't just decide to start playing VR on a PC.

Neonridr3418d ago

regardless if you share my opinion or not, I feel they all need to be successful in order to survive. If Rift/Vive fail, a significant portion of potential PSVR customers will think that it's simply a fad and won't pay the steep entry fees.

Besides, people on computers are more willing to spend money on accessories and peripherals. You think a console casual gamer is going to be told that they have to spend the same price they paid for the console for a headset that they may use once and a while?

Thatguy-3103418d ago

The thing is consoles are more mainstream. All you have to look at is how the wii pushed motion controls to mainstream. PSVR is to the PS4 similar to what motion controls was to the wii. If Sony nails it with a cheap price and good marketing then VR will be big.

kayoss3418d ago

@g20wly
"As for uses outside of gaming, do you really think that Sony - more specifically Sony Pictures - won't look to incorporate movie viewing and even potentially VR movies? "

This is a good point. Movies will benefit from VR, its like you're in the movie. However do i want a damn heart attack watching the Ring?

UnHoly_One3418d ago

I'm a big naysayer of VR, I'll be honest.

So maybe I'm not the best example of a potential customer, but here is how I feel.

I only see it being useful for 1 very specific type of game, and that's a game that is in first person view. I see absolutely no reason to play anything with a VR headset if you aren't seeing through your character's eyes. It's pointless.

This goes double for movies. I can't think of anything I'd be LESS likely to do with a VR headset than watch a movie, that just sounds terribly stupid to me.

I don't ever WANT any new tech to fail, so don't think I'm wishing for this to go south. I just don't think it has a chance in hell of becoming a mainstream and long lasting success, and an almost zero chance of being "the future of gaming".

joeorc3418d ago (Edited 3418d ago )

Like jwillj2k4 posted,PlayStation VR is being used outside of just gaming, but also Sony has concentrated on VR multiplayer gaming in VR. Which that is one if the things Sony has put front and center.

They have taken a aspect if VR being seen as isolated to be , not being that instead of being that with VR many see it as it Isolates the person

Sony instead has geared PlayStation VR as also a multiplayer VR inclusive to standard gaming.

+ Show (7) more repliesLast reply 3418d ago
balth993418d ago

I think it has the most chance at widespread traction, but I just got back from a VR symposium where there were developers on the Oculus and Vive that were using VR to treat phobias via fear exposure, a second developer using it to remedy and treat lazy eye and a third for travel experiences.

I think the high end, really interesting development will occur with the Vive, because they will have a standardized launch hardware profile, whereas both the PSVR and Oculus will be a headset plus other things if you want it.

stuna13418d ago (Edited 3418d ago )

I think because it'll have asynchronous gameplay while one player can use the VR headset with either a controller or, 2 move controllers. Another player can use another controller or, 2 move controllers as well just without the headset. All the while the PlayStation camera can effectively capture and track all the components all at once.

If I remember correctly Sony did touch on the possibility of more than 2 VR headsets being able to work in conjunction with each other on one TV/Console. Plus in comparison with the other VR systems, Sony are the only entrant entering the VR space who have openly touched on the issue of releasing their VR set on the market and said that will be taking a financial loss. That to me is like Sony saying that they are willing to take a financial hit to ensure VR is able to penetrate onto the market as well as do so at a lower buyin price than their competitors. It's not beyond reason that they wouldn't be up to taking a hit on price, because they also took a sizable hit with the PS3 as well.

BitbyDeath3418d ago

Probably a pipe dream but if this revives local multiplayer then I'm all in.

Volkama3418d ago

Disconnecting yourself from the local environment by sticking on a headset is not conducive to local multiplayer. When you can't see or hear each other you might as well be thousands of miles apart.

IamTylerDurden13418d ago

Local mp can thrive with PSVRs asynchronous mp. Asynchronous mp is aimed at multiple people on the couch playing on the tv against the 1 VR player. It'll be terrific for 2-4 people and help bring VR into the living room.

Volkama3418d ago

Yeah OK that sounds brilliant :thumbs up:

Neonridr3418d ago

until you whack your friend in the face with a move controller.. XD

G20WLY3418d ago

I do that when I'm gaming without VR!

I don't like to lose.. X^/

balth993418d ago

Which is something I still don't know how they are going to reconcile. Or how they can accommodate for people who need to shed it fast for an emergency/child/etc.

nitus103417d ago

That is assuming you have a VR game that is designed for the player to physically move their whole body. Doing that invites litigation especially if the player trips or hits someone.

When using the PSMove on the PS3 you can actually move your whole body, however you can still see your surroundings. Putting a VR headset on can be very dangerous if the game allows the person to move their whole body more than one meter since you normally will not be able to see what is in the front, back or side of you.

+ Show (1) more replyLast reply 3417d ago
jwillj2k43418d ago

I want PSVR to succeed as much as the next person, but we all saw what happened when two headsets were paired with one another at the PS Experience VR demo. I know I know, its not fair to criticize the hardware based on the software... but still that demo was shit. I am still upset that Sony allowed that to be the first world wide showing of PSVR...

balth993418d ago

I have not had the opportunity to participate in the VR portion of the monster attack game you are referring to that features the asynchronous gameplay, but I have been on the controller side of it, and while not something I'd play for four hours, is pretty fun.

My concern is how much of a hit can they actually afford, seeing as their entire company infrastructure (other than gaming) has been hit pretty hard.

+ Show (1) more replyLast reply 3417d ago
Volkama3418d ago

It is in all parties best interests for VR to be successful, they're essentially on the same team. Even direct competitors like Oculus and Vive will benefit from overall growth of the VR sector, more so than they'd benefit from beating out their supposed rivals.

It'll be some years before they start jossling for market share. They have to create and nurture the market first.

Neonridr3418d ago

absolutely. If Rift and Vive fail, it will make it very difficult for PSVR to be socially adopted. However if they all succeed, it will naturally feed a healthy growth cycle to the VR industry.

masterfox3418d ago

lol what ? "If Rift and Vive fail, it will make it very difficult for PSVR to be socially adopted", is actually the opposite. ;)

Neonridr3418d ago

@masterfox - if those VR headsets fail and the public don't see the need, how exactly will that help PSVR if the public already has a negative view on VR as a whole?

specialguest3418d ago

It's silly how the article title mentions VR war. If anyone of these VR gear is successful, it actually helps the industry as a whole. PSVR, Oculus, and Vive are not at war, but are actually united by a common goal to get VR launched into the mainstream and thrive as an industry.

Relientk773418d ago

The support of many developers, large PS4 install base, and (hopefully lower) price really help

Show all comments (76)
40°

The 7 Best VR Mech Games

Love rampaging across the battlefield in a giant war machine? Here are The 7 Best VR Mech Games for Meta Quest, PSVR 2 and PCVR.

Read Full Story >>
xrsource.net
70°

The 7 Best VR Fitness Games

Looking to get a sweat on with a new VR workout game? Check out our recommendations for the seven best VR fitness games!

Read Full Story >>
xrsource.net
gamerz18d ago (Edited 18d ago )

IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.

170°

Sony Aims To Sell 15 Million PS5 Units This Year, but Is Shifting Focus to Monthly Active Users

Sony CEO Hiroki Totoki and CFO Lin Tao talked about the state of the PlayStation business and the strategy and targets going forward, including how they're responding to the tariffs.

Read Full Story >>
simulationdaily.com
1Victor30d ago

I wonder how the USA tariffs war will affect that projection. 🤔

S2Killinit30d ago (Edited 30d ago )

I think they take that into consideration when they announce their projections. Currently, after the xbox price increase, the PRO is cheaper than the series x! That is ridiculous, and it can’t last.

darthv7230d ago

you keep saying that but the price of a PS5 Pro is S699.99 (US) and the price of a Series X is $599.99 (US)

S2Killinit30d ago (Edited 30d ago )

The series x with 2 TB storage space is more expensive than PS5 PRO which also has 2 TB storage space.

darthv7230d ago (Edited 30d ago )

Oh so you are pitting a regular Pro with a special edition X... got it. If you are going so far as trying to compare apples to apples... please add in the optical drive and stand to the Pro. Seeing as the X has both of those by default.

I will help you if you are unable to do so.
PS5 Pro 2tb: $699.99, Optical Drive: $79.99, Stand: $29.99 = $809.97
Xbox Series X Galaxy Black Special Edition 2TB: $729.99

30d ago
S2Killinit29d ago (Edited 29d ago )

The PS5 PRO has 2TB storage. The series X with 2TB storage and much weaker, is… more expensive! So yeah, Im pointing out that fact.

Also, the PRO does not require a stand.

Ps: regular series 2TB is $749 (where did u get 729?)

darthv7229d ago

Its right here on the official XB site: https://www.xbox.com/en-US/...

Okay, so no stand for the Pro, but you might still want the optical drive. So $779.98 vs $729.99. A properly outfitted Pro is still more $$ than a 2tb X.

S2Killinit28d ago (Edited 28d ago )

Do I need to mention that the series x is not nearly as powerful as the PS5 PRO?

And no, the PS5 PRO runs just fine without a drive, and people don’t have to buy the drive right away, assuming they want it.

+ Show (4) more repliesLast reply 28d ago
drivxr30d ago

I wonder why they are shifting focus to MAU.

RaiderNation30d ago

Because that's where the real money is made, in microtransactions.

Profchaos30d ago (Edited 30d ago )

People are spending less time playing is a typical trigger for this.

The less time spent playing the less likely you are to spend more money on games and services including subs or even the next console.

Increased engagement equals more money.

30d ago
DarXyde29d ago

Same reason Microsoft does it: it looks better to investors and it's a solution when unit sales slow down.

Personally, I'm not a fan of this metric; and by using it, you're kind of signaling that you're moving into the "This is a PlayStation" era.

Z50129d ago

Because the PS4 also has users and not necessarily sales

Obscure_Observer27d ago

"I wonder why they are shifting focus to MAU."

Because they´d finally realized that MS wasn´t wrong after all.

+ Show (3) more repliesLast reply 27d ago
30d ago
30d ago