Tale Seeker tries blending board, card, and RPG elements, but ends up utilizing none of them well. With a tiny board, barely animated sequences, and a hodgepodge of characters pulled from public domain (what do the Mad Hatter and Ymir have to do with each other?), this mess of a game tries to be everything and does nothing right.
You will need keys to enter Key Dungeons.
You can see the status of the Key Dungeon by the locker and key icons below the Dungeon name.
Each Key Dungeon has its own Key and it will disappear once you use it to open e Dungeon.
You can also en er a Key Dungeon when your Friend uses their Key to open . But make sure that they are added on your Friends List before they use a Key.