GameSpy writes: "The blow of repetitive gameplay and broken loot mechanics could possibly be softened if there were some kind of riveting narrative to be gleaned, but unfortunately, Too Human seems more interested in queuing up more ranks of robots for you to destroy than actually explaining anything to you. Who are the Aesir really and, most importantly, where did they come from? These questions are left totally unanswered even though they are of pivotal importance to the enjoyment of the story. Instead, you get a hokey plot that revolves around some dude killing your wife and amnesia. Amnesia? Really? When combined with the pointless banter between your throwaway compatriots, you can probably find better writing in any given episode of "The Golden Girls."
Deprived of a decent storyline, innovative mechanics, and limited variation in either enemies or environments, Too Human is barely worthy of a weekend rental. It's an extremely repetitive treadmill set in a world you'll never get a chance to actually learn anything about thanks to the almost complete lack of exposition. Whatever points it scores for its somewhat interesting approach to combat are almost instantly retracted once you perform them for the umpteenth time on the same robot that fights in the same way. Unfortunately, Too Human can't even provide decent graphics at a consistent framerate, as graphical hitches and choppy visuals are a regular occurrence. All of these negatives leave little reason to recommend Too Human."
+Right analog stick combat system offers minor variation
-Precious little differentiation in enemies, environments and combat tactics
-too much loot trivializes drops
-poor graphical performance