GamesRadar:
We are not a strong team, so when we see a silhouette approach us from the absurdly filmic backlit subway corridor, we wordlessly stop, line up, and raise our piddly little weapons. It helps, a little. This is a human player - you can tell because he hasn’t automatically rung out some tiresome stock phrase about not respecting the authorities - and that’s terrifying. He has his gun raised too. FWUMPH, it goes, gently arcing a grenade over my teammate’s shoulder from its underslung second barrel. All three of us twitch visibly, probably more to do with shaking thumbs on analog sticks than any actual need to move. He was way too close to have missed. This was a threat, a demonstration of ordinance superiority.
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
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TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.