It's not much of a looker, but it uses some pretty impressive tech.
Gamingbolt have resorted to trying to extract and twist flamebait "hot topic" quotes from other websites' interviews as well now? :|
The hilarious part is "asynchronous computing" is a fundamental aspect of both the PS4 and One and most if not all games leverage it by default. Gamingbolt is so damn stupid. Bunch of click-whoring clowns over there. And for the millionth time, why the hell haven't they been banned from N4G, despite being far worse than others who have?! Edit: DOWNVOTE their site! Click "gamingbolt.com" under "Read full story" and vote accordingly.
Agree on the sentiment about gamingbolt, but a-sync compute is actually still very much in it'a infancy. There are only a handful of games using it. We should start seeing it leveraged a lot more this year, which is exciting. Specially on the PS4 side, where it is emphasised quite heavily in the hardware.
Very few games gave actually used async compute. Until now most devs have just been brute forcing their games. I think this year well see alot more
The answer to your question is clear. The reason Gamingbolt hasn't been banned is because both N4g and Gamingbolt benefit from these ridiculous recycled flaimebait topics. It's all about money. I'm sure the company that prints every copy of "The Enquire" tabloid wouldn't stop printing even though they acknowledge the magazine profits from lies and rumors. N4g should be the one's held responsible for this ridiculous war of consoles this generation. I've been playing videogames since the Sega Master System and NES console war, but this generation is the worst I've seen.
A-Sync Compute was just recently enabled on the Xbox one
@Omega If that were true, we'd still have GG articles around these parts. More likely reason is despite their clickbaityness, they actually do report from actual industry pros, and while their info is fan boy fodder, it's still information worth knowing if you actually know how to discern it without the fan boy colored goggles on. That being said, we wouldn't lose much if they were gone from N4G. None of the comment sections for their articles are terribly productive, and tend to be people who already made up their minds throwing out their console preference.
i see they managed to get a few low blows in as usual as its an xbox one game, lol. "not much of a looker" i've played the beta and its gorgeous.
Yeah, I haven't played it but what I've seen looks pretty damn good graphically.
I agree. Remember when it was talked about that DX12/Win 10 was required for true multithreading, where all cores communicate simultaneously with the GPU? Fable Legends is the first game to use DX12 on XB1, and is the only game on the system I am aware of that is using this feature. Up until now, all cores on XB1 had to communicate through a "traffic cop", while PS4 always had an API closer to the metal than Vulkan to do what Fable is.
I have to disagree this is the best looking Fable game to date. SO glad they delayed it and are taking there time with this game.
Gamingbolt is a trash site full of people willing to exploit and mislead in order to get clicks. Don't give them the clicks.
Wait "it's not much of a looker" lol the game is beautiful graphically speaking
Yeah, not sure where they say "it's not much of a looker". The game is running absolutely beautiful. There is a lot to like about this game and certainly some choice made early on I didn't care for. I haven't touched it in a while but my understanding is they are now introducing an actual story as opposed to before where it was just a MP / Coop arena like battle.
I also agree. The game looks fantastic and they just had a content update this morning for it. Content Update CU19 Deadlier than ever
And they just announced a new character a few hours ago. There are a total of 9 or 10 characters now that's a lot more than they previously announced at the reveal.
you should check out the beta again. they have made huge improvements over the last few months
I totally agree. Lol. The game looks really good.
I agree, this game may not be on the top of my Must Have list but it looks absolutely gorgeous. Edit: I'll definitely download it and give it a try. I'm curious about the whole concept and the villain role of the game. Thanks for the info.
I'm in the beta, it's really nice looking and it's been improving a lot every update. And good thing it's free, so it doesn't have to be hgh on your list to warrant a download and dime play time. I've found it pretty fun since I tried it
I've played since the earlier stages of the beta and it's always been a pretty game. Gamingbolt is 'the Sun' of gaming sites..
That's more of an insult to "The Sun". Edit: LOL...the gamingbolt guys are lurking here. NOBODY LIKES YOUR SITE.
You don't get it. You see, this way, they can troll the people who know it's a good looking game, AND troll the people who know that their technology babble is pretty meaningless BS. They can stealth-troll everyone with a single headline. Such is gamingbolt.
Do you think they do round table discussions on how they can accomplish that feat?
Impressive tech..? It's not HARD to do multithreading or gpu compute (as long as the machine supports it).. You just have to figure out what you want to use it for.
Next you'll be telling me that leveraging RAM isn't a spectacular feature. "This game uses CPU cycles!"
That's basicly what it sounds like to me. So dx12 allows you to use functions calls to send shader input data from multiple threads instead of just one. I'm thinking its directx that's impressive then and not the usage of directx features. Am I wrong?
Same thing with gpu compute. You're basically asking the gpu to calculate/perform something instead of having the cpu do it.
WHOAAA! GAMING BOLT! YOU'RE SO INNOVATIVE WITH YOUR POSTS! KYS.
Honesty this is shit. Sry my langrage but it is. I don't want a F2P fable. I want a full beautiful open world fable that has choices, good combat and RPG elaments. Fable 2 was an amazing game. 3 sucked, the kenect version was garbage and now a F2P fable. Good job destroying fable games as usual with MS Devs. seriously I feel like MS and its devs are slowly destroying their games with halo 4,5, fable 3, kenect version, now this F2P fable, Forza 5. Like how can almost all of their games end up getting worst and worst? You wanna know why Xbox one isn't selling as good because their games are becoming shit.
thanks for letting me know to ignore u :)
Not much of a looker? What the hell game they been playing? Game looks amazing.
LOL what is the point of this article. The PS4 has 4x the Async compute cues and has been proven to be better at multi-threading from the start lol.
Those who have played the beta would agree the game came out very good graphically. I was very pleased how vibrant the color scheme was.
Game looks great and should be a blast to play. I thought I had hear DX12 was being utilized for this game...maybe I heard wrong. Cant wait to play it.
Thx gamingbolt for another crap article. At least console gamers agree on something here. Kinda nice to see that again.
Nice! Fable Legends is a complete monster of a game! Looks absolutely gorgeous and now we know part of the reason why!
First thing you do when you start the training/intro of the game, is go "Damn this looks gorgeous". N4G made a huge mistake allowing every "news wannabe" site run by a bunch clueless kiddos post on here. Then again it helps N4G also getmore clicks, visits and comments. Its a wreckingball
"Not much of a looker" ....said no one that has actually played the Alpha/Beta
When they say " not much of a looker" I think (and I'm praying for their sake) they mean it's a colorful and vibrant game with lush world's and it's not as serious as fallout or the witcher 3 so the graphics shouldn't be taken seriously. ....that's EXACTLY what those idiots mean. SMH!!!!
XB1 has a better configuration than PS4 that is new to GPUs. Where PS4 has 8 ACEs they only get shader access to the 18CU and this is likely overkill for graphics purposes; even a fewer number of queues is useful for this task, and the biggest advantage is simply in having multiple queues in the first place. Xb1 has 2 graphics command processors that have access to all of the GPU from the CUs to the back end render pipes, so it's all VS. part the GPU or Overkill VS. balanced.
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