Grant Patterson writes:
"That's not to say that Turok is a bad game. It's not, it's just old. Like, twenty years old. I remember getting this for Christmas in 1997, and I played the hell out of it. I know the original Turok backwards and forwards – where the keys are, where the Chronoscepter pieces are, you name it. The thing is, none of that's changed, and that's a good thing. Everything is just as I remembered it, and for a trip down memory lane, it's a fun rehash. The only problem is that this particular trip is a few hours long, and the more time you spend on it, the more you lose that rose-tinted quality in your perspective. Flaws start to show themselves easily, and I began to see where the design philosophy of 1997 no longer fit my definition of a compelling, engaging game. That isn't the fault of the game itself, and I won't knock the game for being what it is, but the design of the levels, the enemies and objectives feel radically out of place in a post-Halo world."