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We should welcome DOOM's increased difficulty with open, dismembered arms

Mrs Nesbitt from GamersFTW writes: "iD Software have confirmed this week that there has been a last minute change to the difficulty settings in DOOM. Firstly, what intrigued me about this news is the fact it was a 'sudden change'. It's suggestive that the developers felt they had just made things too easy for us pampered gamers. However, I just hope they haven't designed the game in a way just for the sole purpose that we keep dying, as arguably is the case in the Dark Souls games."

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SmallestSteph1534d ago

I will also most certainly be playing on 'wuss' mode! But I think this option of difficulty is great! People complain either way if there is no challenge or too much challenge... It just means every kind of gamer can have a go :)

gepugg1534d ago

Better to have an option than to stick the player with an easy or hard option!

Omnisonne1533d ago (Edited 1533d ago )

More options is always a plus. Arena shooters arent considered a walk in the park mostly anyways, there are bound to be some fanatics wanting to up the challenge to hone their skill

IGiveHugs2NakedWomen1534d ago

I really loathe easy games. It's good that more developers are beginning to realize that most gamers aren't 12.

Salooh1533d ago

Even when i was 10 years old , the challenge was a big part of me enjoying a game. Hard game means it's not simple, simple is boring...

LightofDarkness1534d ago (Edited 1533d ago )

I make a point of playing on whatever difficulty the developers recommend, but lower difficulty settings are great to show people the ropes and not risk losing players early on by plunging them into the deep end.

And you probably should have at least watched the linked video in the article. It's horrendous. The guy switches on cheats about 1 minute in and the video has about 75% dislikes. That's not even classic Doom 2, the map has been altered (terribly) with super high level enemies and brain murdering geometry errors.

esmittystud1011533d ago

Bloodborne would not be Bloodborne if it had a difficulty setting. It would drag that game down and From Software would lose there steam/reputation real quick. Thats why they stick to there guns and keep killing us, we love it and want more of it. The difficulty setting is probably needed in Doom, it fits well with linear shooters and always has. Now I heard the Alien Isolation added a harder difficutly settings along with easier difficulty setting in one of there updates they had after release to please more players.

The difficulty setting is my least worries with Doom though. Don't get me wrong, I'm a From Software player so a hard difficulty setting is a must but my biggest fear is what happened when they released Doom 3 in 2004. It was an okay game but moderate at best. They did make that game better by re releasing it in 2012 with Doom 3 BFG Edition that had enhanced graphics, better audio with more horror effects, a checkpoint save system, and support for 3D displays and HMDs.

Don't get me wrong, I have been playing Doom since Windows 3.1 so I have ties to the series, but it needs to be more than what they have stuck to in there last installments. Wolfenstein: The New Order/The Old Blood were okay at best. Which I have. But Doom will have to show me something different from Wolfenstein to get me to purchase.

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