It may not be all terrible, but developers could really learn from the low points of The Order 1886.
Embracer CEO demonstrates a masterclass in mental gymnastics in latest interview.
"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.
OK give us Kingdoms of Amalur 2 with AAA budget and we will accept your excuse
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
We explore the Sega classics that are ripe for revival! From Panzer Dragoon Saga to Virtua Fighter, discover why these legendary games deserve a comeback on next-gen consoles. Dive into a nostalgic journey and see which Sega titles are set to captivate a new generation of gamers in 2024.
Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.
I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.
Lesson #1: If you want to know how to not make a game, look no further than The Order 1886. Graphics alone don't make a game good.
Lesson #2: If you think your game will anger the general gaming population, bomb hard on Metacritic, and become another game that fail the massive hype you've built up for it, smoke and mirrors is your best friend. You'll need the sales.
Of course this is all IMO. This is honestly how my feelings are with this game. Take it or leave it.
The Order is definitely a game that embodies all flash but no substance. It looked great, no doubt about that and may have played well but that's all it did , everything else was just mediocre.
"the world that the game was starting to establish actually had hints of being vaguely intriguing,"
This was a huge glaring hole in the game. It seems the devs were so confident that this game was going to be a hit that they purposely left out the more intriguing parts of the world and left vague hints of this world to be explored in the sequels. Unfortunately it just felt flat and nothing more than a missed opportunity to make the game a better experience.
The biggest casualty of the game though is the actual game play. The Order was a group of knights fighting the super natural. The fact that you hardly fight anything supernatural is the biggest crime this game committed.
I remember one of the biggest complaints for Aliens: Colonial Marines was you hardly fought any aliens but instead you fought human enemies throughout most of the game, that was a huge rip off.
Developers can definitely look to this game when trying to avoid the many things that may have looked good on paper but executed poorly in the actual game.
Just make sure there is a good game to back up all those flashy graphics.
I actually replayed the game recently and I think it's good. Perfect? No. But I still liked it.
The media and opposing fanboys had it out to trash this game as soon as they could. Funny thing is The Order offers better graphics and more controllable physical gameplay than telltale games, until dawn, etc.. But they praise those titles and bash The Order? Total visible biasedness towards the game. It wasn't perfect but it offered more than similar QTE games that get more praise than they deserve.