From GameWatcher: "In Rise of the Tomb Raider, Lara is dealing with the psychological damage the events of the first game created. The death and violence she observed has led to something of an existential crisis, and she tries to fill the void by taking up her father’s research on an ancient artifact said to grant immortality. The plot-driving mystical macguffin is the stuff of a thousand action-adventure plots, but Lara’s troubled state and difficulty dealing with the death she’s witnessed makes her quest as spiritual as literal. The story wastes nothing, as every character’s journey parallels another’s, and the intertwining relationships create legitimate drama as everyone tries to transcend death in their own way.".