Palmer Sturman: Homeworld, one of the defining RTS games of the late 90s, has decided to pluck itself out of the skies and dive down to more firm footing with the latest prequel, Deserts of Kharak. Though the move from space to ground combat was a striking change of pace that worried me when news about the game first made its rounds, I must applaud developer Blackbird Interactive for keeping the feel and scale of Homeworld. It is after all, what made the game so endearing when it first released back in ‘99. So, in spite of the fact that Homeworld has traded its space ships for dune buggys, what else can be expected? A lot, as it turns out.