Destructoid: "There I am, pointing my laser pointing device to signal where the Nuke should be dropped. I'm pretty close to my intended target to the point that I start to worry about getting hurt from the Nuke's blast. But then I remember that the developer was kind enough to turn on God mode. I can't die and I have access to every single weapon and vehicle. More previews should be done this way.
A few seconds later, the Nuke drops, a blinding light consumes the screen and a giant mushroom cloud fills the Venezuela skies. The only way this could have been better was if I was riding the Nuke, Dr. Strangelove style.
There's plenty more to Mercenaries 2: World in Flames than just Nukes though, so hit the jump to find out all about it including the awesome co-op mode."
Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports can cost companies a Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports are inexcusable.
There are oh, so many sequels in video games these days. We've got eight games that we wish would get a follow up.
I cant agree with a lot of games on this list. Far, far more deserving entries - which I wont go into now. All I will say is Blast Corps U...I can dream, cant I?
The Darkness games are among my favorite games of last gen. Both were very unique in their own ways. I'd love to see a third iteration though I doubt it'll happen.
Folklore 2 would be nice as well.
Well apart from Jak and Daxter the rest are total crap and I for 1 are glad there was no more of that crap, now if you want to talk about Heavenly sword and Medievil now thats 2 that should have another go at this gen
All publicity is good, right? Well, not always. Here's a look at a few of the best (and worst) publicity stunts for games.