The leaks showing the PC version of The Division didn't actually feature maxed settings, since NVIDIA's HBAO+ and PCSS effects are currently missing due to bugs. A NVIDIA driver should be released in time for the beginning of the beta to fix this.
Hmm. Well, we'll see. It's about right though, a Ubisoft game not looking as good as it was shown - I think that's only been every Ubisoft game in the past 5 years now. Whether the person on Reddit is telling the truth or not, and it's likely some things are missing, there's no doubt in my mind that the visuals will be significantly worse than shown and a Ubisoft rep will spout some bollocks about visuals not mattering. They don't, but the company shouldn't get away with misrepresenting games.
Unity and Syndicate looked the same. As well as Far Cry 4.
Unity's initial reveal looked better than the final game. I remember watching unity reveal and being blown away saying this looked amazing. Then it came out, and while still looking good, I wasn't blown away. Syndicate I agree on you with.
@Allsystemgamer Unity's reveal was a CGI movie not gameplay though. Sure it looked better.
Ubisoft attempted to deliver on the graphical side of things to mimic their reveal for Unity but hardware was not up to snuff. Gamers began crying about performance issues and then began blaming Ubisoft for not "optimizing"...so what did Ubi do? Lowered settings-"optimized" in this case, (which gets labeled downgrading) so they could be playable on consoles, and PC. So they either release the game with all it's settings turned on high, as the Unity engine can produce some great visuals, or they tone it down to be playable on current consoles. Good job guys.
Game companies have been misrepresenting games in pre-release media (and even bullshots on game boxes) for decades. It's not new and there's no reason to single out Ubisoft.
Right? It's just that they have switched over to using the in game engine instead of full on CGI. It is a little misleading but it's understandable if there are cuts made as long as they release information claiming they wont be including feature x, y, and z.
I still keep my hope that on my 4K display, with everything at Ultra, it will look almost as glorious as it did at E3 2013...
I think that ship has sailed, but granted with all your bells and whistles it should look pretty darn nice.
That's the gist of it, basically. It should be one of the best looking games regardless of any downgrade debate.
Are they using 4K textures for this game??
Dunno, probably not in the beta tho...
It seems likely. They're even supporting multiGPU (CrossFire/SLI) even in the beta.
Yeah I wouldn't expect to see it in the beta either. That's cool on sli and crossfire. Especially when certain games don't support it even after release....
The difference is in the immense detail the reveal trailer showed..no way they kept that level over the whole game and it is understandable.
that hope is dead mate. get the shovel, you have to dispose of the body.
What GPU on the market that could run a game like this at ultra in 4K at an acceptable FPS? Are you sure you aren't actually running games at 2K?
Can't wait to see it for myself!
Wow, really? The beta which isn't the final game doesn't have all the effects on and might have lower textures to save download time isn't looking like the final game? Who knew!? /s
I don't remember any beta looking better on release. I do believe in what you see is what you get apart from game play mechanics being tweeked. Please let me know of a game looking way better after a beta and I'll give you a bubble.
I still don't really see how it'll change much. Will it re-add all the clutter and garbage in the streets? Will it make all the lighting as detailed and high-end as it use to be? No. All the Nvidia stuff will do is add HBAO+ and PCSS. Neither effect actually makes THAT much of a difference. Even the Unity example they have in the article is a bad example as it's basically no SSAO vs. HBAO+. Of course HBAO+ is going to look better vs. having no AO at all! It's at the very least misleading. Anyways... HBAO+ can make a difference if you actively look for one vs. other AO methods but playing the game and moving around etc it's not that big of a deal. Not saying it isn't pretty but it's not going to make some dramatic difference. Same with PCSS. All PCSS I've found does is nearly half your frame rate and just make shadows more blurry...something setting shadows to low can do as well! :-p Now I know PCSS makes more realistic shadows and all that, I get it, but just like the HBAO+ it still isn't going to somehow make The Division look anything like it use too. So yeah, Nvidia features are missing and yes they'll make the game look better if you know what to look for but it's hardly some nail in the coffin.
There is quite a difference between SSAO and HBAO+ if you care for realistic lighting. PCSS is negligible though and now t really worth the performance drop.
Ummm...is SSAO not more about shadows and less about lighting? Either way, I think that SSAO vs. HBAO+ on the surface is a big difference but what about higher end levels of SSAO or HDAO vs. HBAO+. Regardless, I'll certainly be using HBAO+ as I know the difference it makes but that still isn't going to transform the game to resemble it's former self.
It would also be kind of silly to show off screenshots with effects that only work with a particular brand of chipset. This GPU manufacturer-specific crap on PCs needs to stop. All of this stuff should be industry standard and agnostic of what brand of GPU you buy. This de-standardization is a regression of the platform and in the long run will hinder developers. I really don't like what Nvidia is doing. Their hardware is good, but their industry practices are sketchy.
HBAO+ makes a huge difference in realism. Can't believe how amazing TW3 looks with it.
doesnt make much of difference in Siege. doubt it will look amazing in Division.
Indeed, HBAO+ is by far the best Ambient Occlusion method right now. Though I'm interested to check VXAO.
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