Prey for the Gods Interview – The Story of No Matter Studios & New Details on the Game

OnlySP: You may have already heard that this was a Q&A interview and not another full fledged feature interview. While we love to do feature interviews, sometimes developers just don’t have the time for those long Skype calls with us, aren’t fluent in English or are just shy. So, throughout the course of this year, we’ll be utilizing multiple interview formats, including long feature pieces, audio interviews and of course, the occasional Q&A interview session.

This week, we’re exploring the development of No Matter Studios and their first title, Prey for the Gods. The game made a pretty big splash a couple months ago when the first trailer dropped for the game, showcasing some very obvious inspirations from a gaming classic, Shadow of the Colossus. Prey for the Gods isn’t just another Shadow of the Colossus, however, as you’ll find out through reading this interview. If you haven’t seen the trailer yet, you can check it out at the bottom of this article.

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DarkOcelet1532d ago

Great Interview!

Its hard to imagine that what i saw in the trailer is a three man work. I mean damn!

The game looks insanely good for such a small team. I cant wait to see more.