There are always going to be people who are destructors.
You obvioulsy did not read the article Quote: "Other players in the area will be notified of ‘hey here’s a bounty, go put down this bad person.’ This makes [the DarkZone] self-policing and self-balancing." The Dark Zone is a pure PvP arena, and imo works better that way. That's an upgrade to gameplay, Not a downgrade.
Actually it makes it unpredictable and a possible war zone.
"However, we wanted the DarkZone to be for the player, so what will happen is if you kill a lot of other players and if you’re a really, really bad person, the longer that [Rogue Status] timer [will] get and you will have a bounty on yourself" this looks more interesting than police NPCs
Same thing happens in GTA online and I think it's better that way. You don't have to rely on coding complex AI when there are many real people who have an incentive to hunt down the bounty.
It's not, as others have explained it's an improvement. Besides that, It doesn't make sense to have police in a post apocalypse world.
Only new York is post apocalypse and they are attempting to recapture it. Makes sense (kind of) or perhaps if they were drones rather than NPC humans, but either way it fits. Still prefer this to the NPS though.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.