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Dev: The Division almost had Police NPCs to take out nasty gamers in DarkZone

There are always going to be people who are destructors.

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ArchangelMike1528d ago (Edited 1528d ago )

You obvioulsy did not read the article

Quote: "Other players in the area will be notified of ‘hey here’s a bounty, go put down this bad person.’ This makes [the DarkZone] self-policing and self-balancing."

The Dark Zone is a pure PvP arena, and imo works better that way. That's an upgrade to gameplay, Not a downgrade.

Silver_ShadoWolf1528d ago

Actually it makes it unpredictable and a possible war zone.

KTF261528d ago

"However, we wanted the DarkZone to be for the player, so what will happen is if you kill a lot of other players and if you’re a really, really bad person, the longer that [Rogue Status] timer [will] get and you will have a bounty on yourself"

this looks more interesting than police NPCs

jmac531528d ago

Same thing happens in GTA online and I think it's better that way. You don't have to rely on coding complex AI when there are many real people who have an incentive to hunt down the bounty.

Zeref1528d ago (Edited 1528d ago )

It's not, as others have explained it's an improvement. Besides that, It doesn't make sense to have police in a post apocalypse world.

Peace_Love_and_FPS1528d ago

Only new York is post apocalypse and they are attempting to recapture it. Makes sense (kind of) or perhaps if they were drones rather than NPC humans, but either way it fits. Still prefer this to the NPS though.