I admire a lot about The Witness. It is a beautiful game. It is a clever game. It is a big game. But all of its elements, mazes, exploration, and philosophy didn’t really come together to express some greater theme. Unless I was meant to question why I hurt my brain to solve a series of difficult mazes for no real award.
Is that what The Witness is about? Making us question why we do hard things? Games don’t have to be fun. They can have more value than that. And I’m not saying The Witness can’t be fun, but it’s just as often frustrating.
I do know one thing. I don’t want too another maze until 2017.