Platformers can always be a tough nut to crack. The characters can be too floaty, faulty run animations can send the game awry, and worst of all, repetitive design kills any signs of surprise. Typically, games like Fez and Metrico are my favorites because of how they subvert the genre in different ways, despite how the game may feel or control. Klaus is another game in this camp. It’s not a necessarily great feeling platformer, but manages to break a slew of traditional barriers. Not only does Klaus break these, but it manages to set all new ground in the genre, thanks to it’s intuitiveness and innovation. With that said, let’s look deeper into why Klaus is such a fantastic experience.