Techland are looking to beef up performance instead of improving resolution.
Give me performance improvements over res upgrades for a game like this any day
Ideal would be 60fps but I guess that is not happening.
"Dev Looking Into DX12 Support" but does MS really supporting DX 12? 2 years have past and no significant DX 12 achievement.
Games take time and we will eventually see what's been going on. Instead of trying to inject doubt why don't you wait like the rest of are patiently doing!
@Game DX12 has only been out for a few months.
Except that DX12 will not give any significant performance or resolution boost for Xbox One. As MS engineers calls it, DX12 is giving what console already have to PC.
@Game4Next Dx12 on Xbox just launched a couple of months ago. Facts , you don't use them. Look at the little fanBOY's agreeing and he's absolutely 100% wrong, of that, there can be no doubt. Don't bother to fact check or anything , stay ignorant. You can look up what I'm saying, you can't look up the fantasy you pulled from your backside.
@GameLameName Its crazy the amount of people who think going from 900p to 1080p is a significant improvement. That's a very small improvement compared to the other things that would actually make a significant improvement.
The inclusion of DX12 will make the performance profiling a little more stable and in some areas can give massive boost. However, the overall performance isn't going to be mind blowing. For CPU related tasks, DX12 will be a boon for the CPU scheduler, and this is something that isn't available on Xbox One now. You can access it and tune it yourself right now though. Fable Legends is DX12, and so is Just Cause 3, but I don't think there is a game that is completely built with DX12 in mind yet (even Fable Legends). It takes about 1-2 cycles to really see the improvements.
@vegas What a silly comment. You had a point, he was slightly wrong. But then you start spewing dribble and invalidated your comment, it just turned into a pathetic insult. And look at all the idiots that agreed with your comment.
Dont Hate, I believe Just Cause 3 is only DX12 on PC right now. As with Dying Light, the devs are toying around with DX12 and may patch it into the XB1 version as well. I'm pretty sure that as of right now only Fable Legends and Deus Ex have confirmed console DX12 support but, based on the headline, I was surprised to see that the optimizations for Dying Light were not a result of a DX12 patch though. That means more improvements to come if DX12 does in fact get patched in. Edit: Two people, both with Game in their names, similar grammar, extreme Sony fans, and ignorant about DX12? I'm sure it's just coincidence...
@game, NO! DX12 has not been out for 2yrs.
DirectX12 has barely been out and games take a couple years to Develop you Mook.
Here you go with another desperate wishing of DX12. @Donthate Except CPU scheduler and etc has been available to devs on Xbox one and PS4 both. LOL.It already has low API. DX12 may bring consistent API on both console and PC. Giving PC low API as well. @people saying "bu bu bu, game hadnt had time to" Yea. They did with Fable. Spencer came out and said it will give 20 % boost to PC ONLY. How many times are you going to desperately hope for secret sauces? WE have gone through 10 sauces at least so far. And guess what? Gap increased.
DX12 will help the Xbox some how, will it make a big different, no. Accept it and move on.
I'll take both.
The major benefits of DX12 will come on the PC hardware side of things.
So the game does not use DX12 support. So nothing new. I dont expect to see those games that use DX12 till Fall 2016. Only one game I know that uses it and it is ashes of singularity and its PC only.
Isnt Fable Legends a DX12 title on PC?
it is, but it isn't, it was designed on dx11 and converted to dx12
Dunno if upconverted is the right term. There's still a lot of DX11 base code within DX12. For console, about the only thing that changed, as far as I've seen so far, is a new rendering pipeline which is more efficient, and better use of memory for allocating resources between the GPU/CPU and better implementation of the ESRAM. On PC, much of DX12 is still the same as DX11. The new rendering pipeline exists, but more importantly, the OS layer is removed from the equation, thus giving "close to the metal" performance since the games can now directly access the driver(which is about as close as you'd want to allow on a PC)...which on a console can also be done, but it's also possible to bypass the driver for certain functions to get even closer to the metal. So basically, these upconverted games use the new rendering pipelines and the new memory manager and possibly bypass the OS layer.
I'm so glad I bought this for PC. Sure it's possible to play on the PS4 or even the XBO. But it's such a visual more fun game to play when it can manage to hold a steady frame rate. And if you can play it at 60 fps it's like playing an entire new game.
I kind of agree about the frame rate, but it also depends on the game. Some games it makes a huge difference, and others it doesn't matter at all. The one thing that barely affects anything though is the resolution, that seem to be the focus for some reason. I personally prefer higher and stable frame rate over resolution. Resolution is overrated in my opinion.
I dont think you super visuals will make any more fun than the other versions. Its still the same fun game.
Just as it's more fun and enjoyable to watch a Blu-ray movie over a DVD. It's more fun and enjoyable to play a game with good frame rate and as much eye candy as possible. That's just the cold hard truth.
Nah.. I've been playing this at 100+ fps second on a 144hz monitor. It's truly something to behold. It makes a massive difference. Only someone who hadn't experienced both would make such a statement
I came in to see how people were going to spins this. Can say I am satisfied.
This game already had excellent lighting effects. It shocked me at times and now there improving that more. Wow, talk about a developer who wanted to give us more a year after release. Hats off to Techland.
Post launch support done right
As soon as I saw the words "resolution" and "DX12", I knew this is another Gamingbolt article. Stay classy.
If you can't do both, this is How it should be.... Solid Frame Rate Over Maximum Resolution All Day, Every Day.
I whence every time some one says,' DX12 gives Xbox one lower level access" or " it's giving to PC what you can do on Xbox one, making it lower level". So I assume that the Xbox one can use all of its CPU cores and talk to the GPU at one time? Lower level would be me writing some code, specifically assembly code.. But that would be too much time and effort, it's about features of the API that takes advantage of the hardware. What's the point of having 8 cores on one die if the developers only use one CPU thread on their games? For instance, Ryse son of Rome using one CPU thread.. Remember all the things happening on the screen at one time, all the enemies in the background, foreground, explosions?( for those that played it). Due to that limitation it is what's called CPU bound, (the other 6 available CPU cores are doing nothing)there were some frame drops and a 900p resolution. But still impressive none the less.. But imagine if there were 2 CPU cores working on that game, then imagine 3, then 4, and so on. Frame rate would've been more stable and resolution would've been better.. Features of DX12 will be "infinite light sources" making games more realistic looking, tiled resources DX12 version. Having better streaming textures and compression techniques, via 3GBs of 3D texturing data and compressing it to 16 MBs. It won't make that much difference on Xbox one, I disagree.
Seriously your talking rubbish. You actually think Ryse was using 1 core @ 1.7ghz,lol. Games on x1 and some on PS4 are hindered by mainly the speed of the cores. But even so. But x1 has a low end GPU, which is why it struggles in many area's and it will not get better rez wise. I see the next wave of x1 titles being either 720p or slightly above. PS4 will stay at 900p or 1080p. As it has more headroom, only some games will hit 60fps. But all will be at least 30fps.
"But x1 has a low end GPU, which is why it struggles in many area's and it will not get better rez wise. I see the next wave of x1 titles being either 720p or slightly above." Huh, Quantum Break will be 1080p 30FPs.. But I get what you are saying, games will indeed be more demanding down the years. While you might be somewhat right about the resolution, (I see it more at a consistent 900p) I think they will focus on frame rate and textures..
The level doesn't have much to do with the programming language. The level access has more to do with the API and compiler's interaction during the build. Ultimately, everything ends up as machine code anyways. In the case of DX12, it's doing away with the OS Layer, which on DX11 or lower(or openGL) was between the user program(the game) and the device drivers. The device drivers then interact with the actual hardware. On DX12 you can't bypass the device driver, but you can now bypass the OS layer, thus being lower level. Since consoles don't have an OS layer in the same form, this was never an issue, so they are closer to the metal. On console, the user program(the game) can either use provided device drivers(somewhat common) or implement their own driver functions to directly access the hardware...although there are limits due to security and stability concerns. When writing your code it could be in any language, although C, C++ and assembly would be the most common. The compiler and API's will figure out what to do with it after that. Assembly isn't terribly hard to write if you know it. It's not as simple as higher level languages, but like C, it's procedural, and all you're doing is spelling out in detail the procedure for executing a system call. There aren't that many system calls to begin with, so it requires some more planning, but it's fairly direct and to the point, with less code to hunt through should something go wrong. Number of cores available don't really have much to do with DX12. If only one core is made available, that's a system design. Not sure when DX introduced multi-core threads, but it's been a while. I'm not sure what Ryse used, but if it was only one core, then MS only allowed one core to be used. If multiple cores were available, then the dev decided not to implement it, because in DX all you have to do is call multiple instances of the bridge. For the most part nowadays, the number of CPU cores wouldn't have a significant impact on frame rate, unless that frame was intrinsically tied to the game loop to provide finished updates...fairly uncommon since it slows down performance.
"Number of cores available don't really have much to do with DX12. If only one core is made available, that's a system design. Not sure when DX introduced multi-core threads, but it's been a while." While I admire your knowledge on coding, DX12 will indeed allow multi cores to work with the GPU. When that happens, framerate and other things can be handled by the GPU or other processors because of the CPUs overhead being reduced.. With DX11 this cannot be done http://www.winbeta.org/news... "For the most part nowadays, the number of CPU cores wouldn't have a significant impact on frame rate, unless that frame was intrinsically tied to the game loop to provide" I know what you mean, but what if they could use more CPU cores for framerate? http://wccftech.com/technom...
You were talking about multiple cores on the CPU in your OP. DX12 does allow for multiple threads to run on multiple cores on the GPU natively now, whereas before it was limited to developer and GPU driver implementation so not native to the API. It was used, although it required more work. Adding in more cores can help, but it's not going to be a significant boost for many games. It depends entirely on how the game loop is set up, and how much of the loop is required to render the frame itself. Some games require very little information to proceed to the next frame buffer, whereas others require a lot. AC:U for instance kept a lot of it's stuff on the CPU instead of relying on the GPU to compute parts of the loop, which meant it required more information from the CPU, which is why it had frame rate issues on the slower PS4 CPU.
I see that people still expecting miracles from DX 12 on Xbone.
Lol these are real developers not armchair developers like yourself
The real dev...I assume you mean the one in the article...isn't claiming any miracles. All he says is they're looking into DX12 to improve performance. He's not saying it will be head and shoulders above what it already is. Some of the people commenting in here are more armchair developers, often saying things which are totally false, or at least their thinking behind it comes from lack of knowing how these things actually work.
the enhanced version will not be enhanced.... k
So what if any type or 'REAL' gains will DX12 deliver for XB1 is my question??? Will MS EVER confirm this or just let it remain a mystery to instill hope for many people? Whatever man.
gameplay is more important than how many million pixels are rendered.. games are plenty impressive with todays graphics.. just start making games as fun as they use to be thank you.
Lol dx12 never fail to entertain. Brings out the insecurity in certain PeOple wheN no one said anYthing
Something wrong with your keyboard?
Lol ya...my keyboard
I missed out on the first edition. I might check out this new Enhanced Edition. Was thinking PC but I might just get it for X1. Looks fun.
I wouldn't bother with the x1 version if you can get the pc version. Not only wil the pc version outperform the xbox version in every way, it's also a lot cheaper.
I agree PC version over any version however i am waiting for Dead Island 2 for PC if it ever releases. I don't really want 2 similar games on one platform. Plus i wouldn't mind getting afew Achievements on Live i guess
DX12 makes CPU to work more efficiently...So, chances of getting better stable frame-rate are much higher than resolution bump.
And you know this how?
Let's assume that dx12 will improve the Xbox one. Let's assume as it would varies as per Dev the percentage of improvements. Would you be willing to put your neck on the block and say it gives x% improvement, only for some devs not being as good as another at using it? There is the predicament Microsoft or Phill have in giving a definitive answer. If they state x% and it's slightly wrong, then the media, and Sony fanatics explode with glee. Something to be said about holding your cards close to your chest now isn't there. IF dx does what it says, and allows porting to PC easier, then surely it's vice versa,?..more PC games to Xbox? Let's be blunt, whatever micro says is frowned upon by an elite fanatical cult. So it's better to be quiet. If dx does everything it says then gamers should be happy. The arm chair devs, the devs that haven't used dx, maybe it's time to shut up and see what real devs, with real dx12 hands on experience tell us" So what IF dx 12 makes the Xbox one better, or on par of the ps4, surely you never bought your console for the so called power but for the games? If for the games kudos to you.
@Mkai28 That DX12 part you link to is for PC only. xboxone, PS4 are already coded to the metal. They just need better coding spread across the cores and more optimization on the GPU'S.
Dx12 greatness awaits.
by the time the games use dx12 you will soon get xbox 2 so if anything awaits its xbox 2
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