280°

Hideo Kojima’s Sony Road Trip Takes Dev to Naughty Dog, Sony Bend and Sony Santa Monica

It’s been quite the week for Hideo Kojima. On the heels of meeting with Star Wars: The Force Awakens director J.J. Abrams and visiting Sucker Punch, next on the agenda for the Metal Gear Solid creator included swinging by a number of Sony’s first-party studios.

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playstationlifestyle.net
itsjustexuma3430d ago

Maybe once the tour is over, Hideo will realize that Kojima Productions is meant to be a Sony 1st party studio

DarkOcelet3430d ago

I have to agree. I feel like everyone at Sony admire Kojima greatly and i feel like they are treating him with the respect he earned and deserves.

The man is a legend in the gaming industry. I cant wait to see what he has in store for us.

TwoForce3430d ago

They are Brothers in Arms, my friend. And damn, Brother in Arms Hell Highway is my favorite game, i wish there was a sequel to it.

DarkOcelet3430d ago

@TwoForce

Yeah, Brothers In Arms Hell Highway was great, maybe one day we will get it once Gearbox is done with Borderlands 3.

TwoForce3430d ago (Edited 3430d ago )

Brother in Arms series are make you care about these soldiers. It's not about being badass, it about the loyalty, sainity and moral.

Game4Next3429d ago

Kojima, make a demo and release it on PS4 in 2016. Thanks.

+ Show (1) more replyLast reply 3429d ago
lunatic00013430d ago

Why would you want that...wouldn't it be better for every gamer to play and experience kojimas next masterpiece... Sharing is caring right???

MasterCornholio3429d ago

Sometimes when a studio doesn't have enough money to produce multiple versions of a game their only option is some sort of exclusivity deal.

Well known cases of this.

Sunset Overdrive
Scale bound
Bayonetta 2

Sharing isn't caring if it hurts the game.

Aloy-Boyfriend3429d ago

What keeps you or anyone from Buying a PS4 to play his next masterpiece?

lunatic00013429d ago

@XiKurapikaKurta

Many things in fact maybe someone prefers to play on pc or xbox... maybe they don't want to spend money on another console...why does it bug people when games come out on other consoles so much...are people really that selfish...I understand with kojimas first game under his independent studio would be ps4 exclusive and I can't wait but once the studio is on its feet....why not make games for all platforms

lunatic00013429d ago (Edited 3429d ago )

@ MasterCornholio

My mistake...maybe I should have said masterpieces...I understand that their first game should be exclusive as they need a giant publisher (in this case Sony) to help them get their game up and running as they are a new studio but what bugs me is why do Sony fans want to keep kojimas talents to themselves like they are the only gamers deserving of his games...his studio has the potential to be a really great studio with many new franchises under their belt...wouldn't it be awesome if everyone got to enjoy those games

ColonelHugh3429d ago

...why does it bug people when games come out on other consoles so much...
-lunatic0001

First-party games tend to be higher quality than multiplats, but not everybody has the requisite console, obviously.
The media coverage alone does most of the advertising needs.
History shows a stronger fanbase allegiance to an exclusive, reinforced by essentially peer pressure; the feeling of being left out.

The benefits go on, but I think the real question is 'why should all games be multiplat?'

I mean, it's the name of the game. Get people to want your console. If Nintendo, Sony, or Microsoft own the rights or foot the bill, we should give them respect for their dedication, not portbeg.

Omeganex99993429d ago

Because an exclusive game can make the best use of the hardware and doesn't have to worry about lower specs machines. Take a look at The Order 1886, that game has graphics that are nowhere to be seen in any other game this generations. That wouldn't have been possible if the game was multiplatform. The same is true for the PC and the Xbox One as well.

+ Show (3) more repliesLast reply 3429d ago
Relientk773430d ago

Hideo at Naughty Dog

my god, the amount of talent in one building, can the foundations even handle it

Germany73430d ago

Welcome home, Kojima and Kojima Productions.

kraenk123429d ago

Damn I would really love to know what magic he witnessed there.

PSN_ZeroOnyx3429d ago

I see big news headlines in the future regarding Hideo, Kojima Productions and Sony. The current exclusive deal is only the tip of the iceberg.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing22h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 9h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 5h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon23h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 13h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.