Flying Lab CEO says why console MMOs fail

Destructoid writes: "Russel Williams, CEO of Flying Lab Software (Pirates of the Burning Sea), recently sat down with me to talk about his future console game and the reason why MMO developers have such a hard time getting their games onto the Xbox 360 and PlayStation platforms. Williams deduced that the issue is all contained within the quick-paced "mindset" of hardware manufacturers and the astoundingly large royalty payments that are expected from them.

'The problem is you get in this mindset of 'I want it all to be done in two years' and that's extremely difficult unless you're doing the exact same thing that you've done before. I think…with MMOs, [hardware manufactuers] need to realize how big these projects are.

The other thing is that manufacturers need to find the right pricing models so we can be on Xbox Live, so we can play on PSN and not give a ton of money in royalties. It makes sense for the singe-player SKU, or a multiplayer SKU like Call of Duty because that's not the reoccurring model that our entire business is predicated upon…I know at one point we had to get three times as many users [to sign up and pay] to break even [on the investment.]'

Williams didn't talk numbers, but I wonder exactly how much Microsoft or Sony asks of its developers for MMO content? I've seen publishers or developers talk about the issue forever, and it seems like hardware manufacturers aren't exactly getting the point as to why we only see rehashed MMO content on consoles. Why would a developer create a new game, and then contend with the fees? It's much easier just to port Final Fantasy XI or recreate Phantasy Star Online."

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thereapersson3716d ago

Modern console gamers have a shorter attention span than PC gamers when it comes to these types of games.

nos4speed3716d ago

am really looking forward to console mmo's, I think they will be a great addition to online gaming. I just want a lotrmmorpg and that will be me set for life. As for huge costs just shove sum adverts on before you start the game, I dont mind having to watch an advert for 20 seconds if it means the price is lowered.

Lord Shuhei Yoshida3716d ago

Let the Agency,DC Online,Champions Online and Blade & Soul come out on consoles and lets see what happens

Pain3715d ago (Edited 3715d ago )

but not on a Sony.

True fantasy, Marvel, Conan, ext fail or failed and those where not on PS, guy must need new glasses.

FFX did perty dang good for a game that needed the HDD and was on PS2...

And Phantasy Star online is NO fail.
Small Numbers on North American PS2 sure..they playing on PC and 360 and Ever see the JP servers" WOW!! NUMBERS!!!

PS3's MMO are not even out yet but they KILL ANYTHING the XBox 1/2 or PC ever came close to wishing it had.

Nc'softs "if dream and soul is a PS3 rumored over PC gaming MMO's.
FF's new MMO.

ALL on and Killer PS3 MMO's.

Article FAILs.

pwnsause3715d ago

im pretty sure that is not the case this generation, especially when the PSN is free and its an open platform.

TheDeadMetalhead3715d ago

But they don't have to. I can't understand how no console has been able to deliver a quality MMO (with the exeption of FFXI). If a console MMO was released with all of the things that are good about a PC MMO, then it would be one helluva game.

Let's look at some qualities that a console MMO would need to succeed on the level of a PCMMO.

1. Endless Content

One of the things that keep so many people hooked on MMOs is the seemingly endless level of playability that comes with it. There's alwaya something new for you to discover in the game. And now would be as good a time as ever to implement this because the PS3, the 360, and even possibly the Wii, could all use DLC as a major advantage here.

2. Chatting with other people

Another main hook is the ability to easily chat with other people. If they could somehow make a keyboard attachment for the system they're working with (assuming it doesn't already have one) then people could talk quickly and easily in-game. Or, better yet. Just use Voice Chat as a feature.


And this one's a big deal, too. If I already bought the system, bought the game, and (if it was the 360) am paying for the online service, I'm not going to want to have to pay more money just to play the game! Especially considering the fact that Gas Prices are through the roof and the Economy's basically crashed, then this would really help the success of the game.

If the game developers remembered these 3 important details, then yeah. They could make a pretty damn good Console MMO.

The Agency looks promising. But I'll wait for the reviews, first.

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