Waniting to jump into the world of Virtual Reality without the $600 USD price tag has some caveats. Here are three things you'll learn pretty quickly if you decide to jump the gun and pick up an Oculus development kit.
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That's fine. GT7 would overshadow it anyway at it has open wheel and regular cars.
Should have been spending their time updating Squadrons with better resolution, frame rate, haptics, etc as there isn't a game like that on PS VR 2 yet.
But it's EA. They don't think.
A wasted opportunity, but I don't buy EA / Codemasters stuff anyway. Grid Legends just came out on Plus and I haven't touched it. Why would I when I have GT7 and PSVR2?
That was an enjoyable read. I've been considering doing the same (picking up a dev kit on the cheap) but with the investment required to get a PC up and running to spec too, I might just go whole hog and do it all properly once the reviews are in about the released version.
Thank you for this article. Was about to jump board to the Dev Kits but after this i may just have to wait a good minute till i until i can pull the trigger on the $600 price tag.
Why are the dev kits so easy to come by? Are there that many out there? Or, is this a preview for the type of support we can expect for Oculus?