Gameplayer has spent some time with highly anticipated new MMO Warhammer Online: Age of Reckoning and has written this article praising its gameplay.
"There are several reasons why Warhammer Online has a fighting chance of occupying its own niche in the market. Firstly, it's based on an already established Games Workshop IP. This license will supply the game world with attendant lore, races and conflicts, and will help provide a rich backdrop for quests."
Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.
I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.
Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."
The closing of multiplayer services can happen for a number of reasons. Sometimes there just aren’t enough people using a product to justify keeping it running while in others it could be down to complicated legal wrangling, like expiring licensing agreements, or even a desire to bring out a new installment.
One thing is clear though – many of these discontinued games simply don’t deserve to die, to be cut down in their prime leaving players without a viable alternative and waste all that time the audience invested in them. With that in mind, this article will count down the 12 games least deserving of being shut down, the ones that players the world over wished had kept going.
It's like when a company comes up with an MP3 player to combat the iPod. No matter the features, sound quality, build quality, etc., it's near impossible to fight against the market penetration of the iPod brand.
Rather sad, really...
cant remember were though !
Time to hit google !
It doesn't make sense to buy another MP3 player, if you've got an IPod (unless you buy it as a replacement, because your IPod is broken). But it's pretty easy to stop paying for WoW and start paying for another MMORPG. If you don't like it, you can easily go back as well.
edit - what the hell, I meant it as reply to thereapersson...
i used to play gw years ago when an army of 2k points cot 200ish
its al ost dopuble that now thats and im throught with mmos now
this is a no go to me
Warhammer is not the "WoW" killer. In order to be a "WoW" killer, you're going to have to do a little better than game play and game mechanics that were not new when Warcraft was released in 2004.
In order to really understand what I mean. Imagine if a company were to release a new game that played and felt almost exactly the same as a game from 4 years ago. No grand improvements on the style, no revolutionary changes to game play mechanics, just some updated graphics and the same exact kind of game play you'd seen four years previously.
That is Warhammer Online. It could, save for the graphics, been released right along side Warcraft and Everquest 2. It's another example of an endless series of fetch quests and bug hunts.