280°

Warhammer Online - Why it's a true WoW Killer

Gameplayer has spent some time with highly anticipated new MMO Warhammer Online: Age of Reckoning and has written this article praising its gameplay.

"There are several reasons why Warhammer Online has a fighting chance of occupying its own niche in the market. Firstly, it's based on an already established Games Workshop IP. This license will supply the game world with attendant lore, races and conflicts, and will help provide a rich backdrop for quests."

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gameplayer.com.au
thereapersson6158d ago

It's like when a company comes up with an MP3 player to combat the iPod. No matter the features, sound quality, build quality, etc., it's near impossible to fight against the market penetration of the iPod brand.

Rather sad, really...

Jinxstar6158d ago

Here is the thing though. WoW is a dated game and playing it feels that way. My guild disbanded and about 50% of them quit to go to AOC and Wait on War(WoW). The rest are kinda just waiting for the next best thing and WoW will eventually fail. It can't offer with it's engine and the systems it has in place to keep being top dog too much longer. The hardcore will move to Darkfall. The PVP oriented will move to War and the story driven people may move to something like Starwars or whatever when it releases and the CAsuals will move on to DCuniverse or something fun like that.... While WoW has achieved a lot history will prove it's downfall in the end. They just can't do or offer what others can anymore. Thats the problem with MMO's. I have no doubt however that they will make something new when it finally does die down but it's user base is capped and has been...

nice_cuppa6158d ago

cant remember were though !
Time to hit google !

silverchode6157d ago

your going to hit google, what did google ever do to you.

zagibu6157d ago (Edited 6157d ago )

It doesn't make sense to buy another MP3 player, if you've got an IPod (unless you buy it as a replacement, because your IPod is broken). But it's pretty easy to stop paying for WoW and start paying for another MMORPG. If you don't like it, you can easily go back as well.

edit - what the hell, I meant it as reply to thereapersson...

thereapersson6157d ago (Edited 6157d ago )

I was talking about market share and consumer popularity. Both have such a loyal following that make them hard to compete with.

And BTW, your comment makes you sound like an Apple fanboy. It doesn't make sense to buy any other MP3 player? It does if someone doesn't want to be herded like another consumerist sheep into the Apple corporate machine. It doesn't apply to me, however; I used to own a 5.5 gen video, and when I tested out the new Classics and found out how lackluster their performance was, I switched to a Zune.

The Lazy One6157d ago

if you have a working Ipod, there's no reason to go get a new MP3 player. Contrast that with WoW, where it won't really stop functioning, it just gets dated. WoW is a lot easier to replace because of that.

WoW is consumable in the fact that you have to keep paying to stay entertained, where an ipod serves its purpose with no added cost.

GametimeUK6157d ago

was absoloutly fine... its just random people like you who try breaking down peoples analogies... Every analogy can be broken down but his point is still valid and is not hard to grasp... so there :-P

so is this game a wow killer in the same way AoC is a wow killer? rofl

zagibu6157d ago

It's a weak comparison, because these are two completely different markets, in one, you buy a tool once, in the other, you pay constantly to be entertained. There is no reason to dump a working MP3-Player (be it an I-Pod or whatever...i personally own a 4 years old Creative Zen Touch 20GB). But it should be easy to see that if you have consumed entertainment from a single source for a long time, and a new source appears, it might be tempting and is very easy to stop paying for the old thing and try out the new one. As mentioned before, you can easily drop the new abonnement and pick up WoW again, if you didn't like the new thing. This is not possible with MP3 players, if you buy a second one, you have supported both producers, and the market share will reflect that forever.
If you don't see that these differences also form a completely different market situation, then you simply have no clue about economy.

+ Show (1) more replyLast reply 6157d ago
jerethdagryphon6157d ago

i used to play gw years ago when an army of 2k points cot 200ish

its al ost dopuble that now thats and im throught with mmos now
this is a no go to me

JeepGamer6157d ago

Warhammer is not the "WoW" killer. In order to be a "WoW" killer, you're going to have to do a little better than game play and game mechanics that were not new when Warcraft was released in 2004.

In order to really understand what I mean. Imagine if a company were to release a new game that played and felt almost exactly the same as a game from 4 years ago. No grand improvements on the style, no revolutionary changes to game play mechanics, just some updated graphics and the same exact kind of game play you'd seen four years previously.

That is Warhammer Online. It could, save for the graphics, been released right along side Warcraft and Everquest 2. It's another example of an endless series of fetch quests and bug hunts.

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80°

10 MMOs That Died And Left Us Feeling Empty

Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.

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mmogames.com
Casepbx3282d ago

I still miss City of Heroes.

3282d ago
PurpHerbison3282d ago

I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.

20°

Five Ambitious MMOs That Never Took Off

Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."

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denkiphile.com
40°

12 Dead Online Video Games That Should Never Have Ended

The closing of multiplayer services can happen for a number of reasons. Sometimes there just aren’t enough people using a product to justify keeping it running while in others it could be down to complicated legal wrangling, like expiring licensing agreements, or even a desire to bring out a new installment.

One thing is clear though – many of these discontinued games simply don’t deserve to die, to be cut down in their prime leaving players without a viable alternative and waste all that time the audience invested in them. With that in mind, this article will count down the 12 games least deserving of being shut down, the ones that players the world over wished had kept going.

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whatculture.com