The art direction and selection of character classes weren't the only topics disputed heavily among the "Diablo III" team.
Unlike the previous games, every controllable character in "Diablo III" can be male or female. Sound innocuous? Lead designer Jay Wilson told me the gender option was the result of "quite a big debate."
For those who aren't familiar with past "Diablo" titles, the character classes were either one gender or the other - the Necromancer was male, the Amazon was female, the Barbarian was male, etc. Like the desaturated art style and the inclusion of old character classes, some "Diablo III" team members wanted to stick with the familiar one-gender archetypes.
And why was that?
"These [characters] are not people; they are so far above the normal civilians because that's the tone of the game," Wilson explained. "We really wanted the classes to be archetypal, and we wanted them to stand out from the world as a stark contrast."