Eurogamer:
So, what is it you do in The Division? Put in the simplest possible terms, you pad around its gloriously authentic, seamless and recently abandoned New York and you shoot things while working to push the numbers up; watch those digits that float out of the enemy's head shoot skywards, keep your fingers crossed that at the end of it all there'll be a nice new gun that can make even bigger numbers possible and, hey, why not hold out for a nice new hat as well? It's not that hard to get a handle on it after all. You might even have played something just like it not too long ago.
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
Nothing like destiny.