Dylan Cunningham writes: "Calling it “Oregon Trail, but in SPACE” could accurately sum up the appeal of Orion Trail, but thankfully it has much more going on than just a cosmic update of a computer lab classic. With unique charm and amusing writing on top of its nostalgic design, it succeeds at creating its own experience rather than simply redecorating a retro game to bring the bucks rolling in."
The Oculus Rift version comes with more content than ever before.
Joe from GamersFTW writes: "So we wave goodbye to another year at PAX East as it disappears into the twilight of history, and now we look towards the bright future that we caught a glimpse ahead of us at the event. In retrospect, there were plenty of exciting prospect that we saw at the show; Outlast 2 got everyone incredibly anxious for all the right reasons, and Cuphead charmed its players with its beautiful presentation when it wasn’t being controller-breakingly hard. However, the focus was on VR once again as it’s starting to stand tall and overshadowing any event like a looming behemoth of the future of gaming. So, what were the most tantalizing VR games of the show?"
Gameinformer:
"PAX continues to be fertile ground for up and coming indie games. We've spent a good part of the weekend wandering through the Indie Megabooth, checking out the diamonds in the rough tucked away in odd corners, and poking around bigger booths showcasing smaller games."
Happy to see devs using nostalgia as inspiration, not a cynical selling point!
I wish they used nostalgia as in game mechanics, not aesthetics. looks bad to me. I would have settled for any other art direction.