Dave Bennett writes: "If you’ve played Orion Trail, you’ll know that it’s kind of a weird game. Warp Weasels, Spacesquatches, gasoline powered spaceships - you name it, and we’ve probably got it. Or, at least an approximated (or misunderstood) version of it.
It seems fitting that the journey we took to develop Orion Trail from a concept to the finished product is equally weird. In this article, I’ll be detailing a short history of how Orion Trail came into being, followed by the road Schell Games took to get our original prototype to Kickstarter."
The Oculus Rift version comes with more content than ever before.
Joe from GamersFTW writes: "So we wave goodbye to another year at PAX East as it disappears into the twilight of history, and now we look towards the bright future that we caught a glimpse ahead of us at the event. In retrospect, there were plenty of exciting prospect that we saw at the show; Outlast 2 got everyone incredibly anxious for all the right reasons, and Cuphead charmed its players with its beautiful presentation when it wasn’t being controller-breakingly hard. However, the focus was on VR once again as it’s starting to stand tall and overshadowing any event like a looming behemoth of the future of gaming. So, what were the most tantalizing VR games of the show?"
Gameinformer:
"PAX continues to be fertile ground for up and coming indie games. We've spent a good part of the weekend wandering through the Indie Megabooth, checking out the diamonds in the rough tucked away in odd corners, and poking around bigger booths showcasing smaller games."
Love developer post-mortems like this. Good read.