Being a developer or publisher of video or mmo games can be fraught with tension at times. There's the usual hassles associated with games, such as creating quality products and shipping them on time. Then there are battles to please as many gamers as possible and working hard to add new content to keep players involved with the game. Not to mention doing everything possible to ensure that the game is profitable. On top of all those issues, there is another headache facing developers: censorship. There's a constant tug-of-war over the idea of censorship in video games, and it's enough to give developers ulcers and have them pop antacids like candy. When do we decide when how much is too much? Should there be censorship in video games?
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
Its not censorship if its not forced. What it is, is developers realizing what's acceptable by society and taking a second look at what they're trying to sell to that society.
I believe in the right of creative freedom without censorship. I have my views and so do others and if you don't support what X game is offering then you simply don't buy it. Not everyone has the same views and or tastes.
There are a few exceptions like GEO9875 said if it exploits minors and things in that category, then yeah it makes sense to censor it based on a specific countries laws and what not.
There should not be censorship not even 1%,end of topic.