GR:
Ni no Kuni: Wrath of the White Witch was a beautiful, yet flawed, game. The 2010 PlayStation 3 RPG developed in collaboration with Level-5 - the makers of Professor Layton - and the famed animation powerhouse Studio Ghibli (Spirited Away, Ponyo), was a magical tale that was so close to being amazing, but had several hard-to-overlook flaws. The problems were only made more obvious when compared to the areas where the game succeeded magnificently in - like the score.
From the kingdom building in Ni no Kuni 2 to defeating shadows in Persona 4 Golden, here are the best JRPGs on PC.
Bandai Namco 2022 New Year Sale on the Switch eShop includes big discounts, with fans able to save up to 84%.
If you are like me, and you have never played Ni No Kuni 2 upon its initial PS4 release, then this is an excellent time to rectify that glaring oversight.
Yup, combat system is a definite. It didn't stop me from seeing the game through to the end, in fact once in 'the zone' and you had your team set up, it could be OK. I still would have preferred a traditional turn-based.
I still have to rip through the first one. Darn backlog!
Either make the battle system fully turn based, or completely active like the tales of series.
Make Swaine not as stupid in battle (yes, I understand he probably wont be in the new game, but still, smarten him up!)
If it aint broke dont fix it.