1) BIA is known for its great Squad command system. Can you tell us a bit more about how it's going to work in BIA HH?
Randy Pitchford: Brothers in Arms introduced a new way to think about working with a squad. The goal from the beginning is about accessibility – about making the interface work for you intuitively. For Hell's Highway, we've taken some time since the last Brothers in Arms games to think about how the system can work better and to listen to players who have loved what we did and have challenged us to go even farther. This culminates to the best Brothers in Arms game ever made – by a wide margin...
The Brothers In Arms series is one of the most fondly beloved World War 2 shooters ever made, but will it ever make a comeback?
Brothers in Amrs and Earned in Blood were brilliant. The amount of passion that went into them by Gearbox, who was then a young company, was incredible. The franchise just died after that which is sad. Hell's Highway just wasn't made with the same passion. And let's not talk about the cancelled BiA4, that looked so wrong on so many levels.
Some Easter eggs and secrets aren’t actually that hard to find. Sometimes they are even connected to achievements or trophies in-game, making them very easy to locate. But some secrets are much harder to find and honestly make me wonder how anyone ever finds these things.
PC Aficionado: "We're all excited for Call of Duty: WWII, but it's still awhile away from releasing. We pick out five alternative WWII games to play in the meantime."