Gameplayer: "We can already hear the moaning. Another WWII shooter? Man, that makes, like, two this year! TWO! That's just too many. Don't they know what we really need are more sci-fi shooters, more racing games, more… basketball games? With Call of Duty: World at War and Brothers in Arms Hell's Highway both on track for release later this year, it means the percentage of games to be released this year set in WWII is almost a staggering 1%! Please, spare us!
They say sarcasm is the lowest form of wit, but it is handy to make people sound stupid. To all of you, press included, bemoaning this so-called avalanche of WWII shooters – sorry, but we had to call you on it.
Admittedly, to some it will seem like an odd step to take the Call of Duty series back to the Second World War, particularly when Call of Duty 4 knocked it out of the park with its modern-day setting. However, it's not really surprising that the series is taking a trip back in time with Treyarch while Infinity Ward uses its usual two-year production cycle to (presumably) take us somewhere new again. Besides, this time around Treyarch is bringing the war to our doorstep by focusing on the US campaign in the
South Pacific, as well as the Russian push into Berlin.
First-person shooters set against WWII's Pacific theatre have been attempted before – but none have set the world alight. World at War, however, should be different – primarily because it IS going to set the world alight. Literally."
Call of Duty: Black Ops 6 Zombies Terminus Island map is recreated for World at War and it looks scarier than the original version!
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
A very devoted fan of Call of Duty: World at War racks up incredible in-game stats while playing regularly for the past 15 years.
Of course you will hit a ridiculous stat after 15 of anything.
My main character for Everquest had over 500 days played in the first 6 years of the game. I was young then and had a lot of time on my hands. I don’t think I could duplicate that again until I retire and not sure I could match it if I tried.
or a good demo whit online !!! but i may not buy this game i mean they r too many good fps games comming like r2, k2...
I hear you all shout we dont need another WWII shooter or why have not they done a modern setting. All i can say is wait and see before you cast doubt on what has the potential to be truly amazing. For a start is uses the COD4 engine which is fantastic in itself and i thought it really raised the bar graphics wise on gaming as we know. I would also imagine that Trearch have also upgraded the engine to fit the setting and new effects they have done, i think this is gonna be one hell of a game. Of course it could be completely utter tosh but im giving it the benefit of the doubt with fingers crossed.
Its proberly gonna be a bit hit because of the COD franchise, and I dont think that they gonna allow it to suck because it would damage the hype regarding COD6 - but - I like all the gadgets in COD4, and even though Martyrdom is a pain, don´t see the logic in going back to WWII - We are all way to young to have experienced any of it.
I think it will look at least as good as CoD 4, but I really think they were lazy by using the IW CoD 4 engine for a WWII game...while the engine looks good for the modern setting it lacks the "weight" and grittiness necessary for a believable WWII game. I think a more appropriate, albeit overly used engine would be the Unreal Engine (plenty of grit), or one similar in appearance to it.
The fire effects for the flame-throwers are decent enough, but nothing outstanding like someone might expect from the IW team (but considering the utter crap flame effects of Haze they are outstanding)...wish they were working on all CoD games, but we'll see what Treyarch can do...if this one is crap but for the graphics I will cease to have any shred of faith in Treyarch-produced CoD or other games.
This game needs more replay value than COD4 and a slower ranking system that rewards skilled players more. If they have a similar system, prestige need a whole rework, it was just a cheap way of persuading people to play more without any actual reward.