Peter Tieryas of Tor.com writes: "Phantasy Star II was a trailblazer for having a totally unique ending that left me literally at the edge of my seat."
Sega Genesis had a handful of outstanding RPGs like Phantasy Star IV and Shining Force II. Outside of the very best examples, many of the Sega Genesis RPGs did not get the amount of recognition they deserved.
Sega is bringing its massive catalog of retro games to a mobile platform near you.
WELL DAMN!
Really smart and tech conscious move though. I mean everyone is downloading these for free anyway on mediocre emulars on their phone anyway, so do this and you give a much easier and more refined way to do so that not only allows them to browse/discover games they never played but will certainly earn Sega some good publicity to the masses
Mobile...urgh
Why not give console players a bigger, better Sega Ultimate Genesis Collection
hmm... I get a "cannot be installed on your device's country" error when attempting to install....So not available in the US yet?
If there’s one game I can say changed the way I thought of storytelling and narrative, it was Phantasy Star II. Hands down one of the greatest JRPGs I played, it is a powerful work of science fiction. It was also what convinced me for the longest time that Sega had the edge in the 16-bit console wars.
I really find the second one unique and it's great to see an intelligent essay written about it that delves into philosophical and deep thinking matters. I wonder if you've thought about it much more than the game developers themselves did, and are therefore reading into it a biT? Nonetheless the music always grabbed me, even though I saw someone on Gamefaqs describe it as elevator muzak, or something. It was very unusual, as are the settings and maze designs. I often think it's an example of a game that did minimalism right. (Unfortunately as games got more and more memory it seemed to become a necessity to fill it out with as much content as possible, including lots more text, which even PS IV has (text did take up a fair amount of memory then and that game is 24 megabit versus PS II's 8 or 12 megabit ROM size). Now to hark back to that era of simple/minimalistic storytelling a developer has to be indie and sort of self-consciously aware of that, doing it to be retro or cool, rather than doing it by necessity due to the costs of ROM sizes available when a developer asked the pub for how large of a game they could make).
Thanks for mentioning Wren and his transforming abilities. I ought to play through that one sometime.
It was such a weird series. Each entry was very different, made by different people usually, and PS Online was it's own thing too but since then I don't know if they stand alone as separate, odd entries, because they seem to have a lot of the same styling from one game to the next... the 4th one I thought was not a strange enough world and felt too normal. The anime style of some of the dialogues felt more trendy and lighthearted, but it's a fun adventure that moves along really well, the best of the four in that way. it's the most "playable."
I wish they'd make a new one sometime. If i had a choice I'd put Kazuya Niinou (Etrian Odyssey, Trauma Center) on the team, along with Rieko Kodama and Tokuhiko Uwabo and others.. Rieko did produce that 7th Dragon series. Maybe the 2020 series has some of the science fiction feel visually that PS2 did (probably not...)