Sarcasticgamer.com wants to know how the heck a crappy game ever sees the light of day on a store shelf?
From the article: "I have a question I'd like answered. I have a hunch as to what the answer really is, but I'd love for some game developer to stumble across this and actually comment on it (even if anonymously.) How do seriously bad games ever get released? At some point in the development process, people involved in the games HAVE to know the game they're working on isn't fun, or is somehow substandard. Is it that game development inherently ALWAYS starts as an unfun project that slowly evolves into a fun game along the way, or do the really great games start out fun and end up being fun to play?"