Epic Games confirmed some new Paragon details last week. The TPS/MOBA is set to launch in 2016 for PC & PlayStation 4.
Omeda Studios CEO states it was a "pretty big shock" when Epic killed Paragon, and explains why they're making its spiritual successor.
As we trend ever deeper into a world of games that require servers maintained by the developer or publisher, we see more and more games disappearing from the world. What happens when these games are shut down? What does it take for a game to survive beyond this point?
Most modern games that have online components like destiny rely so heavily on co op between players that even if you had a full disc version popping it in and playing won't be a fun experience as you can't play the actual game after hitting a wall with difficulty levels of they even boot
But classic titles like vice city will still be the same in 2049 as they were in 2001 provided you play on a disc not stripped down digital versions that have the soundtrack cut out ten years later
Epic Games today released its final batch of Paragon assets to the Unreal Engine 4 developer community free of charge, with a total of 19 AAA-quality Hero characters valued at over $5 million in development investment.
Nice. If epic doesn't want to be bothered with it, might as well let the fans do the job.
I always thought 60FPS would become the standard this gen - sadly it's become the exception. At least the games that matter are aiming for it.
I wonder if Keyboard and mouse will really make a difference? As far as a competitive advantage I mean. Even without claims of precision and all that, I can think of obvious advantages to playing a MOBA on K&M
Looks fun, hope they can pull off 60FPS
Great, then I won't need a new PC for this. PS4 ftw! \m/
I was never that bothered about 60fps, then I played a few remasters that went from 30 to 60 and realised how much better it was.