480°

Paragon Aiming For 60FPS On PS4; K&M Available On PS4, Though Top Player Uses Controller

Epic Games confirmed some new Paragon details last week. The TPS/MOBA is set to launch in 2016 for PC & PlayStation 4.

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odderz3046d ago

I always thought 60FPS would become the standard this gen - sadly it's become the exception. At least the games that matter are aiming for it.

Eonjay3046d ago

But lets be serious, with those beautiful visuals, if they do pull off 60FPS (and they probably will), then you won't need to be sad about anything :)

ThunderPulse3046d ago

Well MGSV was able to pull it off and that game looked awesome.

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Kingthrash3603046d ago (Edited 3046d ago )

This guy^^
Going for nothing but disagrees and attention. ..but forgive him. It's monday.

ThunderPulse3045d ago

@shloobmm3 you must be one of those poor kids who had to play it on PS3.

LavaLampGoo3046d ago

True. Though it would be more standardised by now, but at least they are pretty generation games.
Still never notice the difference myself.

3046d ago
Clogmaster3046d ago

It was pretty commonplace on PS2 and Dreamcast.

Almost like people forgot what 60fps looked like and they started settling for 30.

MRMagoo1233046d ago

Or they just didn't care or notice.

Concertoine3046d ago (Edited 3046d ago )

Nowadays the internet can make or break a game with backlash or fixation.

Now we have sites that rake in revenue just for starting wars over how many pixels are present or which exclusive has better pavement.

Flewid6383046d ago

Entire franchises like Uncharted were able to break records at 30fps. The fps debate boils down to one thing....it doesnt really matter.

garrettbobbyferguson3046d ago

@CDzNutts

And the Legend of Zelda Ocarina of Time is hailed as one of the best games regardless of the fact that it runs at 24 FPS. That doesn't change the fact that anything at that frequency is unacceptable in this day.

BitbyDeath3046d ago

GTA is one of the highest selling franchises of all time and is notorious for dropping below 30fps, most people just don't care.

awi59513046d ago (Edited 3046d ago )

You notice in a shooter. Those frame drops will so get you killed in a gun battle.

LackTrue4K3045d ago

Back then, we didn't have HD tvs.

+ Show (4) more repliesLast reply 3045d ago
_-EDMIX-_3046d ago

It can never become a standard as that is up to developer discretion. It isn't a 1 size fits all.

Games aim for it that fit the concept, ie if a game is a racing game and 60fps fits its concept by the developer, they will seek that, that isn't to say all racing games must be 60FPS, that is up to the developer to decide if the trade off is good enough and what they want to focus on.

No resolution or FPS will ever be some "standard" as that is always up to the developer and its based on the game's over all design and concept.

We can have twin 980GTX cards in PS5 and XNEXT and you legit would see developers choose to not go 4K and instead do 1080p or not do 60fps and instead do 30fps as to have better graphical fidelity, effects, quality etc.

If a developer wants a more demanding game then the rest releasing at that time, they will make the trade off. Thus what ever is the max resolution, consider that is merely an option to developers, not a standard that MUST be used at all times. The reality is....last gen, The Last Of Us and GTAV didn't run those fancy settings, yet are 2 of the best looking games that gen.

We can't FORCE developers to do some settling and disregard what they are trying to create and focus on, a certain setting should not be forced on developers. At the end of the day, that is up to developer discretion.

If someone really wants that setting, go on PC, but just like on PC you choose the setting you like, developers choose the settings that they feel make their game shine the best on. I've heard folks cry over 60fps or 1080p, when if you lower certain settings on PC to get either, you might result in something that looks many times lessor.

That may be fine for you on PC, sure knock yourself out, many developers might disagree. That is like me saying I LOVE to run 100 plus FPS on TF2 on low settings, thus everyone must LOVE to run it that way too. The reality is, that isn't the case for all, on PC users have their own settings they prefer depending on games, consider on console that is the same with developers. When I hear folks say, 1080p 60fps is the standard on PC, I question...

Because you know for a fact what setting I play each of my titles on?

Yourmommasaid3046d ago (Edited 3046d ago )

Basically, it's all about the balance between visuals vs. performance, based on what the hardware is capable of. Which is why a PC is almost able to run a game at 60fps, depending on how powerful the machine is, of course.

garrettbobbyferguson3046d ago

No, stop it with this crap. 60 FPS is not a concept, it's an integral part of a game that DIRECTLY affects how a user can actually experience that game. People LITERALLY get sick from lower frame rates. I've even gotten terrible headaches from attempting to use a rudimentary VR device with an android phone.

And not to mention, just because you are happy with playing a pretty slide show doesn't mean that others are. I really wish this idea that frame rate and resolution don't matter would disappear completely. Maybe when the Playstation 5 and Xbone 720 can finally output those by default will you and the others finally realize how idiotic that viewpoint was on this matter.

3046d ago
_-EDMIX-_3046d ago

@Garrett- "just because you are happy with playing a pretty slide show doesn't mean that others are"

Play on PC bud. Mind you, I mean a solid, locked frame, I've gamed at 30fps fine.

" get sick from lower frame rates. I've even gotten terrible headaches from attempting to use a rudimentary"

Thats you bud. That actually doesn't happen to me, again....play on PC.

"I really wish this idea that frame rate and resolution don't matter would disappear completely"

Nope. It again is up to developer discretion if they feel their game is fine at a locked 30fps, who am I to say otherwise, if you don't like it, merely again play it on PC. Its not for a matter of fact one way or the other.

I'm sorry but its just subjective, if you like 60fps...sure, if you don't really care either way, thats fine too, I'm not debating bad frame rate vs locked frame rate. I've gamed MOST times at 30fps locked, yet I lived to tell you about it lol.

Mind you, stop using personal attacks bud, I don't think your view is unwarranted or "idiotic", merely I don't feel the same way as you.

You legit need to relax and accept that others don't see it the same way, clearly those that create the games don't think such a thing is THAT important, it again is not a matter of fact, its subjective and is different from person to person. If its so important to you, again....buy it on PC, no one is really stopping you.

b3ast3046d ago

What I love about consoles is that I can put the disc in and just play. I have friend he went to buy a new pc just to play fallout 4 on max settings. He can't play a game if it's not running on max settings that's just like watching p0rn for the story in my world lol.

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Erik73573046d ago

You expect to much.

Standard for consoles is basically 30fps 1080p for this generation,next generation it'll be like 60fps 4k.

_-EDMIX-_3046d ago

Nope. That is unlikely. That is based on developers seeking to create demanding titles. If they could spare frames to make better effects, they legit could forgo that 60 and seek a locked 30fps.

They could also seek 1080p or even 2K to use more GPU power for graphics.

No standard exist, even 1080p on PS4 is only due to XONE being weaker by comparison and developers having a bit more power after the fact. If PS4 and XONE had the same power, you may not actually see that.

No standard exist based on its different from game to game, developer to developer. Consider could you not have a developer make a game so demanding that is forgoes all those settings in favor of pushing realistic graphics?

The Last Of Us and GTAV did it last gen..

We have many titles right now starting to do it this gen...

Do you really suddnely see developers not doing it next gen?

No "standard" exist, that is up to developers and someone will make a game that is so demanding, they can't use those settings without sacrifice. Last Gen 7 million didn't care about The Last Of Us not being 1080p, 60fps, 35 million didn't care GTAV was not that either.

So I question how good is it if neither used those settings, yet sold millions and were 2 of the very best looking games last gen.

I'm sorry, but we will likely get some games this gen that are so demanding, they won't be this 1080p 60fps thing, I'm calling RIGHT NOW GTAVI and The Last Of Us 2, will not run their remaster's settings, that is very unlikely.

Your basically asking the developers to nerf their games for a number... They didn't last gen, I don't see them doing it this gen, I don't see them doing next gen.

guyman3046d ago (Edited 3046d ago )

Lmao. Next gen will most definitely not be able to achieve 4k 60fps unless you are willing to fork out 1000$+ for the console and then on top of that a 4k monitor which is bloody expensive too. People on here don't think.

jstark3046d ago

agreed with you until you said 4k

windblowsagain3046d ago

Thing is. Many things change and that's why it's harder to hit 60fps.

New games are not PS3/360 games at 1080p 60fps.

They are much higher end in every way.

Shaders,shadows,textures,leve l detail.

I mean there are some stunning games about.

I loved Bloodborne, very impressive and Witcher3 stunning. I have battlefront on PS4 and the textures look excellent.

But consoles are not built with an unlimited budget.

But I do think console owners should be able to choose between some simple things for higher fps like you can with PC.

TimeSkipLuffy3046d ago

When I saw the price for the consoles I was sure 60FPS would be the exception. If you want more raw power you need to pay more. I'm fine with 30fps though ^^

ChickeyCantor3045d ago

It won't ever be the case if they keep cranking up shaders and heavier subsystems on "computers" that are outperformed in 6 months.

Lennoxb633045d ago

60 fps hasn't been the standard for 3 gens. This gen last, last gen, and the gen before that. Why did you expect it?

+ Show (9) more repliesLast reply 3045d ago
Eonjay3046d ago

I wonder if Keyboard and mouse will really make a difference? As far as a competitive advantage I mean. Even without claims of precision and all that, I can think of obvious advantages to playing a MOBA on K&M

Alexious3046d ago

Well, it all depends on how you design a game. They're making it for both control systems at once and from what they're saying, there isn't a significant competitive difference.

We'll see, of course.

Eonjay3046d ago

From PS Access video:
"everyone will be able to play together regardless of their platform of choice. Going a step further, Epic has announced that Paragon will be cross-progression so if you want to switch between your PlayStation 4 or PC"

So, I wonder if the K&M support for PS4 is meant to even the playing field?

sinspirit3046d ago

@Eonjay

It just depends. I know I prefer controllers for most third person games but I heavily prefer M&K with no aim assist for first person.

On Smite, to me, it doesn't feel like it has any advantage over someone with a controller aside from if you have to do a 180 degree turn super quick. Sometimes you have to adjust for the lower precision for aiming with your movement analog but I never have an issue with that. I hear the Steam controller is very good balance in between for PC gamers.

FlameBaitGod3046d ago

You will always have more control with m/k and it has nothing to do with pref, having the mouse is the game changer cus the keyboard is just keys u press but with the mouse you control your movements exactly how you want.

sinspirit3046d ago

They just need a better movement solution and it will be perfect. We have some of those gamer keypads with an analog on the side but they never really got past the initial hype it seems. I've always hated having to toggle walk and not having 360 degree movement without turning the mouse. But, I'm used to it since it's my main platform.

Alexious3046d ago

Well, you'll be able to use it on PlayStation 4 so no problem, right?

Ch1d0r13046d ago

MOBAs mainly use 6 buttons, ive been wanting to play LoL with the DS4. I dont see a problem.

ccgr3046d ago

Looks fun, hope they can pull off 60FPS

Aurenar3046d ago

Great, then I won't need a new PC for this. PS4 ftw! \m/

bggriffiths3046d ago

I was never that bothered about 60fps, then I played a few remasters that went from 30 to 60 and realised how much better it was.

Alexious3046d ago

Yes, 60FPS gameplay is so much better. But 144FPS is even better!

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Alexious3046d ago

@DoctorFraud: I hope you're joking, because it's absolutely not true. Ask anyone who has a 120/144Hz monitor, the difference is noticeable.

SouthernComfort3046d ago

No such limit has ever been confirmed.

The human eye's ability to perceive framerate or resolution are far beyond what we see in typical media, games or otherwise.

Qrphe3046d ago

This, if you have a PC and aren't aiming for at least 120hz monitor then why even have a PC. Never getting a 60hz monitor again

iagainsti1203046d ago

@Alexious, SouthernComfort
Read his user name and you may feel silly.

DragonbornZ3046d ago

Bah! And you call yourself a doctor!

nitus103046d ago (Edited 3046d ago )

While I do agree with you it is not as simple as that, you also have to have a display device that can support 144FPS.

Even for PC's most monitors only support 60fps although you can get monitors that have a much higher refresh rates.

The same is true for HDTV's you can get some (3D especially) that can support refresh rates much higher than 144Hz (some plasma TV's actually had 600Hz refresh rates). The most common TV's support up to 50/60 Hz and can display 50/60 fps although most HDTV's support both 50Hz (PAL) and 60Hz (NTSC).

@Qrphe

If you are interested in PC gaming I will agree with you however not all PC users are that interested in PC gaming and are quite happy with a 60Hz monitor especially if it is IPS which makes some gaming monitors look washed out from a colour perspective.

Spyroo3046d ago (Edited 3046d ago )

Don't listen to this guy, GTA 980ti sli owner here with 120hz monitor and the difference from 60 to 144 is not a big deal at all. 60 is perfect, any higher is unnecessary.

guyman3046d ago

Doctor fraud

Unless We've been living a lie and our lives are actually a movie, how exactly do we see in fps? It doesn't work like that at all..

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_-EDMIX-_3046d ago (Edited 3046d ago )

Subjective. I actually preferred the 30fps for The Last Of Us PS4 remaster in terms of how it animated an felt.

I guess it differs from person to person, game to game. If they push the PS4 to huge limits and make The Last Of Us 2 30fps, I'll be fine with that completely. I'm not expecting the sequel to have the same settings considering the PS4 version was a remaster.

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90°

"Predecessor" Dev Omeda Studios CEO States It was a "Pretty Big Shock" Epic Killed Paragon

Omeda Studios CEO states it was a "pretty big shock" when Epic killed Paragon, and explains why they're making its spiritual successor.

120°

Where Do Games Go When They Die?

As we trend ever deeper into a world of games that require servers maintained by the developer or publisher, we see more and more games disappearing from the world. What happens when these games are shut down? What does it take for a game to survive beyond this point?

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gameverse.com
NecrumOddBoy1667d ago

Alamogordo, New Mexico "RIP E.T."

ApocalypseShadow1667d ago

I was going to say that. Lol!

Actually, "Just ask Atari where ET is."

But basically the same joke.

vikingland11665d ago

It depends on how good they are :-)

Profchaos1665d ago (Edited 1665d ago )

Most modern games that have online components like destiny rely so heavily on co op between players that even if you had a full disc version popping it in and playing won't be a fun experience as you can't play the actual game after hitting a wall with difficulty levels of they even boot

But classic titles like vice city will still be the same in 2049 as they were in 2001 provided you play on a disc not stripped down digital versions that have the soundtrack cut out ten years later

Traecy1665d ago

They don't die,they just become irrelevant. Multiplayer games are another story.

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70°

Unreal Engine 4 - Final set of Paragon assets available now for free to everyone

Epic Games today released its final batch of Paragon assets to the Unreal Engine 4 developer community free of charge, with a total of 19 AAA-quality Hero characters valued at over $5 million in development investment.

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dsogaming.com
Rangerman12082036d ago

Nice. If epic doesn't want to be bothered with it, might as well let the fans do the job.