Brendan Writes: I hate cutscenes. I haven’t played a Metal Gear Solid since MGSIV because I felt like half the game was some contrived, overly dramatic and downright boring student film. I realize a lot of you out there absolutely love this kind of thing, and more power to you, but I play games because I like playing games—not watching something that would be critically eviscerated and laughed at if it were an actual film. If you have to break the immersion several times a level and force me to sit there and watch a badly acted and poorly lip synced interaction between the characters so you can shove the story down my throat because you, as a game developer, think I’m too stupid to figure it out on my own, then you’ve clearly never taken a writing class in your life and are ignoring the most hallowed of all literary commandments “Show, don’t tell.”
Elder Scrolls 5: Skyrim has recently celebrated its 13th anniversary, but the title is still going strong, even after many years of release, thanks to the modding community.
Little PP Todd Howard is just mad that fallout new Vegas will always be better than his fallout games. Including that cesspit 76.
Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."
A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
This writer lost me by generalizing and disrespecting video game storytelling. Sure as a whole video game storytelling is hit or miss but to dismiss it all as being a waste of time is crazy. The Last of Us has a better story and characters then 95% of the crap hollywood churns out. Mass effect has a better story then all but a few sic fi tales. Uncharted may be inspired bib Indiana Jones but if you ask me the stories and characters in those games are more interesting then the movies they came from. When video game storytelling is done right it can be just as powerful as any other medium.
Agreed. Games like Red Dead Redemption, Uncharted 2 & Max Payne 3 are perfect examples of balancing gameplay with cut scenes. And most of the time they can be skipped if you don't like watching. And as for the writer of this article, he/she should be playing Demon's Souls, Dark Souls and Bloodborne. All brutal gameplay and very subtle storytelling.