Xenoblade Chronicles X boasts one of the largest worlds ever in a video game, but could that also be to its detriment?
They could have broken the world up into smaller chunks that had loading screens between them. I know that would have taken away from the fully open nature to the game world, but at the same time probably would have remedied some of the pop-in issues that can be experienced.
I would rather deal with popups than split the map between loading screens.
Nintendo NX Remaster Upgrade
yeah fair enough.
The pop in was hardly noticable outside of New LA
oh don't get me wrong, I am perfectly fine with it. Was just offering a possible suggestion. Either way the game is fantastic and I am loving it so far.
So loading screens are less obtrusive than pop up... Yeah, right.
I never said it was less obtrusive. Merely that instead of having a grand world that maybe is a bit sparsely populated you could have smaller chunks that have more going on in each area. I am not referring to having a loading screen every 10 feet or anything. The game world is fairly massive, so you could still have very large chunks. At the end of the day it was merely an opinion. I own the game and am enjoying it thoroughly. Just something I noticed, that's all.
NO. I don't understand this argument. It is what it is, and what it was always supposed to be - a massive/sprawling JRPG. If you find it too big my advice would be its not for you, and that numerous other games are available at your disposal. I would however advice you stick with it. This is a game from time gone by, with little to no 'hand holding', but your rewards being a rich game filled with detail and adventure.
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