Rare Replay is not Coming to Wii U says Rare

Unfortunately it looks like the thoughts of a Wii U version of Rare Replay were just a bit too good to be true. If you haven’t been following this chain of events, it essentially boils down to the following. A fan tweeted the official Microsoft Studios account asking if there was a possibility of Rare Replay heading to the Wii U (this came about because Minecraft, another Microsoft owned property, was just announced for Nintendo’s console).

The studio responded with something other than an emphatic “No!”, saying to suggest the idea to Rare itself. This then set the internet on fire, as fans hoped and prayed that Rare would be willing and able to port the game over to the Wii U. However, Rare has responded today and the answer seems to be that emphatic “No!” that everyone dreaded.

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marloc_x2652d ago (Edited 2652d ago )

..emphatic “No!”

How dramatic..twice😌

pcz2652d ago (Edited 2652d ago )

its fine.

nintendo's answer to microsoft fans asking for goldeneye 007 on X1 will be an emphatic ''NO!''

kitsune4512652d ago

You know Goldeneye was brought to 360/PS3 right...?

meganick2652d ago

That's a remake. Pcz is referring to the N64 original.

UltraNova2652d ago

Its kinda sad games that started and are associated with Nintendo cannot be played on a Nintendo platform because of business.

I mean Banjo will for ever be home on Nintendo in my mind as I spent some of the best gaming years of my life on a N64 playing that game for the better part of those years.

That said, I acknowledge the fact that the games contained in the Rare Replay collection are Rare's original property so MS can use them as they see fit.

Neonridr2651d ago

@kitsune451 - and even with all that polish and fanciness the N64 version was still better.

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Geobros2652d ago

Those games fit perfect to Nintendo consoles. They released there years ago, Rare has to think of it again in my opinion.

LastcenuryRob2652d ago

Rare doesn't have much of a say in this since MS owns the company which means everything on the game, MS has the rights to forever or until they sell it.

kitsune4512652d ago

So why did Microsoft defer to Rare for a response?

ScorpiusX2652d ago (Edited 2652d ago )

They gave it the same amount thought and time like Nintendo when they decide to sell its stake in Rare which was pretty quick.


As part of a strategic redirection of its game development investments, Nintendo announces it has sold its 49 percent ownership position in U.K.-based developer Rare, Ltd.

"Nintendo had the ability to continue its exclusive relationship with Rare, but in looking at the company's recent track record, it became clear that its value to the future of Nintendo would be limited," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America. "In other words, we passed on this opportunity for very good business reasons."

In fiscal year 2001, Rare accounted for only 9.5 percent of total Nintendo software sales worldwide. In fiscal year 2002, that number declined to 1.5 percent.

Nintendo will retain exclusive rights for all original properties and franchises featured in games developed by Rare, including Donkey Kong(R), Diddy Kong(R) and Star Fox(R).

According to MacDougall, game development is, by nature, dynamic. Relationships continually change to meet the needs of both manufacturers and publishers. "The disposition of this investment leaves us in a position to become even more aggressive in expanding our development capacity, both internally and externally. Aside from several partnerships already announced over the past year, we are currently in similar talks with several other prospective partners around the world."

In the past year, Nintendo has added emphasis on games which offer true innovation to video game players, and especially those with appeal to older players. Key current and upcoming NINTENDO GAMECUBE(TM) titles include Eternal Darkness: Sanity's Requiem(TM), Animal Crossing(TM), Metroid(R) Prime, The Legend of Zelda(R) and Capcom's upcoming Resident Evil series exclusively for NINTENDO GAMECUBE.

"Although we declined the opportunity to continue our exclusive agreement with Rare, this announcement does not diminish our respect for their work or the past contributions they have made to Nintendo," adds MacDougall.

deafdani2652d ago

Yeah, that's not what happened at all.

I'm murky on the details, but I remember reading that Nintendo wanted to buy Rare, and they were given a certain amount of time to make an offer - because Microsoft made an offer to buy the company, but Nintendo was given chance first to see if they could match Microsoft's price.

After a time, Nintendo asked for an extension on the period to discuss it further, because internally they hadn't reached a decision yet; Microsoft's offer for Rare was pretty damn high for them to match.

They were denied that time extension, and Rare went to Microsoft.

So, yeah. Nintendo wanted to buy Rare, but they weren't able to.

Sciurus_vulgaris2652d ago

People act like MS was an evil company that bought and ruined Rare. Rare was struggling to adapt to rapidly changing gaming landscape, which is clearly shown by the decline in quality of their games during the early 2000s.

phantomexe2652d ago

I can make this fast... nintendo owned 49% of rare the rest was spilt up among a few ppl. MS came in and purchased the others stock which gave them around 51%. Too be fair nintendo was warned but i'm guessing didnt feel there was a treat of loseing majority stock...they were wrong. Rare wanted nintendo to purchase them. MS was on it like flys on &hit. The END

Concertoine2652d ago

It isnt just about how they will sell, but resources. They're working on Sea of Thieves and likely other projects, and to learn how to develop for the Wii U just so they can port old games sounds like too much of a hassle.

I can even see Nintendo objecting since honestly Rare's n64 emulator which ups the resolution to native 1080p along with widescreen support, puts Nintendo's ROM dump to shame.

GordonKnight2652d ago

I know that I would play the game a lot more on the Wii U gamepad instead of on the TV. Now it seems like that option won't be available. I'd pay $60 for it if it had gamepad support!

+ Show (2) more repliesLast reply 2652d ago
Aloy-Boyfriend2652d ago (Edited 2652d ago )

Why would they release Rare Replay on Wii U just because Microsuave is publishing Minecraft on Wii U? We shall also see PS fans asking for a Mario port when Nintendo lets Sony Pictures make a Mario movie lol

Mikefizzled2652d ago (Edited 2652d ago )

Rare have long and close ties with Ninty. Phil made the comment about him saying he'd like Rare Replay on Wii U but that requires manpower and Sea of Thieves is Rare's No1 priority. Thinking it would happen instantly is stupid but I can see a smaller port studio stepping up saying they'll repackage all pre-Xbox Rare games for WiiU.

marloc_x2652d ago

Some Perfect Dark on the gamepad would be excellent 👌

Aloy-Boyfriend2652d ago (Edited 2652d ago )

I was just thinking on the Business point of view since MS has no problem porting Ninecraft to any rival console. I wish Rare gave the assets of Banjo Kazooie to the ones who remade OTT on 3DS. I wanna play that game again

Godmars2902652d ago

Except that many of the games in question where once on Nintendo systems. That Rare first came into notice and popularity though Nintendo.

More accurate to use Crashbanicoot as example than say Nintendo wont allow an anthology collection on a Sony system after many of the games in question were already on Sony consoles.

Nevermind that Rare as it is now isn't the Rare from back them.

Geobros2652d ago (Edited 2652d ago )

You are comparing 2 very different examples. Mario has never been released before on sony console. But most of rare replay collection games did...

BallsEye2652d ago

Well, that sucks.
Nothing bad in MS and Nintendo exchanging some games. I thought this kind of deal would be a win for Microsoft, since Wii U and Xbox one are not directly competing like they do with Sony.

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